Developing serious games for cultural heritage: a state-of-the-art review

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010 - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

Virtual reality: Applications and implications for tourism

DA Guttentag - Tourism management, 2010 - Elsevier
Virtual reality (VR) offers tourism many useful applications that deserve greater attention
from tourism researchers and professionals. As VR technology continues to evolve, the …

[PDF][PDF] Serious games in cultural heritage

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - 2009 - eprints.bournemouth.ac.uk
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

[PDF][PDF] 3D virtual exhibitions.

MB Carmo, AP Cláudio - DESIDOC Journal of Library & Information …, 2013 - di.fc.ul.pt
The virtual recreation of a physical three dimensional (3D) exhibition or museum allows a
visitor to navigate in this virtual scenario in a way closer to reality. This issue is particularly …

Monitoring and assessing structural damage in historic buildings

J Armesto, P Arias, J Roca… - The Photogrammetric …, 2008 - Wiley Online Library
In the cultural heritage field, the monitoring of the integrity of structures can greatly benefit
from 3D digitising techniques. The aim of deformation analysis and structural surveillance is …

Exploring cultural heritage sites through space and time

RG Laycock, D Drinkwater, AM Day - Journal on Computing and …, 2008 - dl.acm.org
Traveling through a single virtual environment only tells part of the story; a particularly
interesting aspect is to illustrate how an area has developed over time. This article presents …

Developing a virtual museum for the Stoa of Attalos

M Skamantzari, G Kontogianni… - … on Virtual Worlds …, 2017 - ieeexplore.ieee.org
Serious Games applications are implemented in many scientific fields including cultural
heritage. Virtual museums mainly utilise game technologies for the provision of a means for …

[PDF][PDF] Augmented reality for museum artifacts visualization

LCH PING - 2011 - academia.edu
I would like to dedicate my special thanks to my supervisor, Dr. Ng Giap Weng for his
guidance and support throughout the project. Furthermore I would like to express my …

Auto-inpainting heritage scenes: a complete framework for detecting and infilling cracks in images and videos with quantitative assessment

MG Padalkar, MV Joshi - Machine Vision and Applications, 2015 - Springer
The need for preservation of cultural heritage has necessitated the research on digitally
repairing the photographs of damaged monuments. In this paper, we first propose a …

Design and preliminary evaluation of a touchless interface for manipulating virtual heritage artefacts

G Caggianese, L Gallo… - 2014 Tenth International …, 2014 - ieeexplore.ieee.org
In this paper, an interactive virtual reality (VR) system, realized with the aim of improving the
dissemination and presentation of cultural artefacts, is presented. By using off-the-shelf …