Human augmentation: Past, present and future
Human augmentation is a field of research that aims to enhance human abilities through
medicine or technology. This has historically been achieved by consuming chemical …
medicine or technology. This has historically been achieved by consuming chemical …
Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …
Predicting the intended target of selection in such systems can provide users with a smooth …
Gaze-based interaction: A 30 year retrospective
AT Duchowski - Computers & Graphics, 2018 - Elsevier
Gaze-based interaction is reviewed, categorized within a taxonomy that splits interaction into
four forms, namely diagnostic (off-line measurement), active (selection, look to shoot) …
four forms, namely diagnostic (off-line measurement), active (selection, look to shoot) …
Datadancing: An exploration of the design space for visualisation view management for 3d surfaces and spaces
Recent studies have explored how users of immersive visualisation systems arrange data
representations in the space around them. Generally, these have focused on placement …
representations in the space around them. Generally, these have focused on placement …
Podoportation: Foot-based locomotion in virtual reality
Virtual Reality (VR) allows for infinitely large environments. However, the physical
traversable space is always limited by real-world boundaries. This discrepancy between …
traversable space is always limited by real-world boundaries. This discrepancy between …
Interaction for immersive analytics
In this chapter, we briefly review the development of natural user interfaces and discuss their
role in providing human-computer interaction that is immersive in various ways. Then we …
role in providing human-computer interaction that is immersive in various ways. Then we …
Exploration of the virtual reality teleportation methods using hand-tracking, eye-tracking, and eeg
Although recent developments in VR tracking technology have enabled VR to become more
portable and convenient, VR must overcome limited traversable space to be used for more …
portable and convenient, VR must overcome limited traversable space to be used for more …
Palmgazer: Unimanual eye-hand menus in augmented reality
How can we design the user interfaces for augmented reality (AR) so that we can interact as
simple, flexible and expressive as we can with smartphones in one hand? To explore this …
simple, flexible and expressive as we can with smartphones in one hand? To explore this …
Flymap: Interacting with maps projected from a drone
Interactive maps have become ubiquitous in our daily lives, helping us reach destinations
and discovering our surroundings. Yet, designing map interactions is not straightforward and …
and discovering our surroundings. Yet, designing map interactions is not straightforward and …
Elicitation study investigating hand and foot gesture interaction for immersive maps in augmented reality
Immersive maps in augmented reality (AR) are virtual maps that plausibly blend with the
physical environment, such that the user perceives them as a part of the real world. While …
physical environment, such that the user perceives them as a part of the real world. While …