A systematic literature review of game-based assessment studies: Trends and challenges

MJ Gomez, JA Ruipérez-Valiente… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Technology has become an essential part of our everyday life, and its use in educational
environments keeps growing. In addition, games are one of the most popular activities …

Using Kahoot to improve reading comprehension of English as a foreign language learners.

S Korkmaz, H Öz - International Online Journal of Education and Teaching, 2021 - ERIC
With the advent of technology over the past decade, teachers have started to incorporate live
games into second or foreign language (L2) teaching to create an active learning …

[HTML][HTML] Using a cooperative educational game to promote pro-environmental engagement in future teachers

M Vázquez-Vílchez, D Garrido-Rosales… - Education …, 2021 - mdpi.com
This paper explores the value of cooperative games in enhancing knowledge and
generating pro-environmental engagement in students. For this, an educational board game …

Pathfinder: The behavioural and motivational effects of collectibles in gamified software training

T Naglé, S Bateman, MV Birk - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Designers of instructional software use gamification to help motivate and engage learners.
Typically focusing on gamifying a single task, designers aim to provide a straightforward …

[PDF][PDF] Designing model of serious game for flood safety training

N Mokhtar, A Ismail, Z Muda - International Journal of …, 2019 - pdfs.semanticscholar.org
Serious games have the potential to increase motivation among users in the aspect of safety
training. Additionally, serious games can also positively impact training outcomes when the …

Investigating students' performance and motivation in computer programming through a gamified recommender system

L Al-Malki, M Meccawy - Computers in the Schools, 2022 - Taylor & Francis
In this study, a personalized gamified recommender system was developed to help
secondary-school students in Saudi Arabia learn computer programming. This …

[PDF][PDF] Effects of educational games on sight word reading achievement and student motivation

JM Gibbon, S Duffield, J Hoffman… - Journal of Language …, 2017 - jolle.coe.uga.edu
Nine first-grade children at risk for reading failure were selected to participate in remedial
reading interventions. These first-grade students scored below benchmark target and grade …

Assessing the Impact of Enriched Virtual Reality on Motivation and Engagement in Stroke Rehabilitation

FSM Zuki, S Sulaiman, F Merienne, A Ricca, C Guillet… - IEEE ACCESS, 2024 - hal.science
Résumé Virtual reality is highly recommended for stroke rehabilitation as it was found to aid
in recovery and can motivate users. While there are various virtual reality rehabilitation …

You have got a (different) friend in me: Asymmetrical roles in gaming as potential ambassadors of computational and cooperative thinking

E Gandolfi - E-Learning and Digital Media, 2018 - journals.sagepub.com
This article aims to enlighten how individuals apply and develop cooperative and
computational thinking in online collaborative challenges, and what ludic features support or …

Motivation and Engagement in Stroke Rehabilitation: Assessing the Impact of Enriched Virtual Reality through the Lens of Medical Practitioners

FSM Zuki, S Sulaiman, F Merienne, A Ricca… - IEEE …, 2024 - ieeexplore.ieee.org
Virtual reality is highly recommended for stroke rehabilitation as it was found to aid in
recovery and can motivate users. While there are various virtual reality rehabilitation studies …