Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Location-aware adaptation of augmented reality narratives

W Li, C Li, M Kim, H Huang, LF Yu - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
The recent popularity of augmented reality (AR) devices has enabled players to participate
in interactive narratives through virtual events and characters populated in a real-world …

Narrativeplay: Interactive narrative understanding

R Zhao, W Zhang, J Li, L Zhu, Y Li, Y He… - arXiv preprint arXiv …, 2023 - arxiv.org
In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a
fictional character and interact with other characters in narratives such as novels in an …

[图书][B] How Pac-Man Eats

N Wardrip-Fruin - 2020 - books.google.com
How the tools and concepts for making games are connected to what games can and do
mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …

Extracting design guidelines for augmented reality serious games for children

J Li, E Van Der Spek, J Hu, L Feijs - IEEE Access, 2022 - ieeexplore.ieee.org
Augmented Reality serious games have become an emerging solution to positively
influence the learning experience for children born in the digital age. However, systematic …

Agency informing techniques: Communicating player agency in interactive narratives

T Day, J Zhu - Proceedings of the 12th International Conference on …, 2017 - dl.acm.org
Within interactive narrative research, agency is largely considered in terms of a player's
autonomy in a game, defined as theoretical agency. Rather than in terms of whether or not …

Personalized gaming for motivating social and behavioral science participation

C Harteveld, SC Sutherland - Proceedings of the 2017 ACM workshop …, 2017 - dl.acm.org
Game-like environments are increasingly used for conducting research due to the
affordances that such environments offer. However, the problem remains that such …

Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

A Tyack, ED Mekler - ACM Transactions on Computer-Human Interaction, 2024 - dl.acm.org
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent
paradigm in human-computer interaction (HCI) research on games. However, our prior …

Introducing gamettes: A playful approach for capturing decision-making for informing behavioral models

O Mohaddesi, Y Sun, R Azghandi, R Doroudi… - Proceedings of the …, 2020 - dl.acm.org
Agent-based simulations are widely used for modeling human behavior in various contexts.
However, such simulations may oversimplify human decision-making. We propose the use …

Perceptual experience management

J Robertson, RM Young - IEEE Transactions on Games, 2018 - ieeexplore.ieee.org
In automatically generated interactive narratives (INs) with strong story structure, there is
often a tension between player choice and author constraints. This tension arises when the …