Flow in computer-mediated environments: Promises and challenges
CM Finneran, P Zhang - … of the association for information systems, 2005 - aisel.aisnet.org
This paper provides a critical review to analyze the promises and important challenges of
studying flow, a psychological state, in the computer-mediated environments (CME). Despite …
studying flow, a psychological state, in the computer-mediated environments (CME). Despite …
Computer playfulness and anxiety: positive and negative mediators of the system experience effect on perceived ease of use
Perceived ease of use plays a critical role in predicting and determining a user's decision to
use an information system. Users perceive a system easier to use as they gain more …
use an information system. Users perceive a system easier to use as they gain more …
An online shopping behavior model integrating personality traits, perceived risk, and technology acceptance
WY Wu, CC Ke - Social Behavior and Personality: an …, 2015 - ingentaconnect.com
The popularity of electronic commerce is growing rapidly. However, previous studies
regarding shopping online are rather fragmented in nature, and do not integrate their work …
regarding shopping online are rather fragmented in nature, and do not integrate their work …
[图书][B] WebQual™: A Web site quality instrument
ET Loiacono - 2000 - search.proquest.com
Web sites are essential means of linking corporations to their customers. However,
businesses often find it difficult to assess what customers think of their site. Without a …
businesses often find it difficult to assess what customers think of their site. Without a …
The nature of playfulness in young adults
LA Barnett - Personality and individual differences, 2007 - Elsevier
Playful people are uniquely able to transform virtually any environment to make it more
stimulating, enjoyable and entertaining. Efforts to more systematically characterize the …
stimulating, enjoyable and entertaining. Efforts to more systematically characterize the …
Online learner's 'flow'experience: an empirical study
N Shin - British Journal of Educational Technology, 2006 - Wiley Online Library
This study is concerned with online learners''flow'experiences. On the basis of
Csikszentmihalyi's theory of flow, flow was conceptualised as a complex, multimentional …
Csikszentmihalyi's theory of flow, flow was conceptualised as a complex, multimentional …
[PDF][PDF] Understanding playful user experience through digital games
H Korhonen, M Montola… - … Conference on Designing …, 2009 - researchgate.net
It has been commonly acknowledged that the acceptance of a product depends on both its
utilitarian and non-utilitarian properties. The non-utilitarian properties can elicit generally …
utilitarian and non-utilitarian properties. The non-utilitarian properties can elicit generally …
Moderating effects of task type on wireless technology acceptance
X Fang, S Chan, J Brzezinski, S Xu - Journal of Management …, 2005 - Taylor & Francis
The technology acceptance model (TAM) is one of the most widely used models of
information technology (IT) adoption. According to TAM, IT adoption is influenced by two …
information technology (IT) adoption. According to TAM, IT adoption is influenced by two …
The playful advantage: How playfulness enhances coping with stress
CD Magnuson, LA Barnett - Leisure Sciences, 2013 - Taylor & Francis
Research on playfulness has long focused on children, while the study of its expression in
adulthood has only recently been undertaken. This cross-sectional study investigated the …
adulthood has only recently been undertaken. This cross-sectional study investigated the …
Exploring the theoretical foundations of playfulness in computer interactions
This paper develops an integrated theory of playfulness in computer interactions using
multiple constructs. Although previous researchers have suggested that playfulness in …
multiple constructs. Although previous researchers have suggested that playfulness in …