Artificial intelligence for emulating human playstyles
C Somers, J Rupert - US Patent 10,839,215, 2020 - Google Patents
An artificially intelligent entity can emulate human behavior in video games. An AI model can
be made by receiving gameplay logs of a video gameplay session, generating, based on the …
be made by receiving gameplay logs of a video gameplay session, generating, based on the …
Virtual character generation from image or video data
Systems and methods for generating a customized virtual character are disclosed. A system
may obtain video data or other media depicting a real person, and then may provide the …
may obtain video data or other media depicting a real person, and then may provide the …
Virtual animal character generation from image or video data
Systems and methods for generating a customized virtual animal character are disclosed. A
system may obtain video data or other media depicting a real animal, and then may provide …
system may obtain video data or other media depicting a real animal, and then may provide …
Realtime dynamic modification and optimization of gameplay parameters within a video game application
Embodiments presented herein include systems and methods for performing dynamic
difficulty adjustment. Further, embodiments disclosed herein perform dynamic difficulty …
difficulty adjustment. Further, embodiments disclosed herein perform dynamic difficulty …
Customized models for imitating player gameplay in a video game
C Somers, J Rupert, I Borovikov, A Beirami… - US Patent …, 2021 - Google Patents
Systems and methods are disclosed for training a machine learning model to control an in-
game character or other entity in a video game in a manner that aims to imitate how a …
game character or other entity in a video game in a manner that aims to imitate how a …
Using telemetry data in a distributed computing environment to address complex problems
E Pasternack, DT Dutilly, K Lambert… - US Patent App. 15 …, 2018 - Google Patents
The disclosed technology concerns methods, apparatus, and systems for using telemetry
data from a large number of remote computing devices to address complex problems …
data from a large number of remote computing devices to address complex problems …
Distributed training for machine learning of AI controlled virtual entities on video game clients
C Somers, J Rupert, I Borovikov, A Beirami… - US Patent …, 2021 - Google Patents
Abstract System and methods for utilizing a video game console to monitor the player's
video game, detect when a particular gameplay situation occurs during the player's video …
video game, detect when a particular gameplay situation occurs during the player's video …
Systems and methods for automatically measuring a video game difficulty
Embodiments of the systems and methods described herein can automatically measure the
difficulty metrics associated with various aspects of a video game using an artificial …
difficulty metrics associated with various aspects of a video game using an artificial …