Using gamification to support learning English as a second language: a systematic review
Digital gamification has been argued to be a fun and enjoyable method to support Learning
English as a Second Language (LESL) and to ease the gap between students' learning and …
English as a Second Language (LESL) and to ease the gap between students' learning and …
Gamification in education: Why, where, when, and how?—A systematic review
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …
been frequently used in education in recent years. The aim of the present study is to …
The utilization of mobile-assisted gamification for vocabulary learning: Its efficacy and perceived benefits
R Fithriani - Computer-Assisted Language Learning Electronic …, 2021 - callej.org
Research revealing the educational values of gamification in English as a Foreign
Language (EFL) education has proliferated in the last decade. However, these studies have …
Language (EFL) education has proliferated in the last decade. However, these studies have …
Gamification in EFL/ESL instruction: A systematic review of empirical research
S Zhang, Z Hasim - Frontiers in psychology, 2023 - frontiersin.org
Introduction This systematic review aims to present the characteristics of the recent research
in gamified EFL/ESL instruction, benefits and drawbacks of using gamification in EFL/ESL …
in gamified EFL/ESL instruction, benefits and drawbacks of using gamification in EFL/ESL …
[PDF][PDF] The impact of gamified vocabulary learning using Quizlet on low-proficiency students
During the last decade, vocabulary learning has gradually moved from paper-based to
digital flashcards. The elements of gamified learning seem to have brought some distinctive …
digital flashcards. The elements of gamified learning seem to have brought some distinctive …
The pedagogical use of gamification in English vocabulary training and learning in higher education
One of the persistent challenges in vocabulary teaching is that EFL students must learn a
certain number of words to operate in English, yet class time is limited. While the usage of …
certain number of words to operate in English, yet class time is limited. While the usage of …
Use of digital games in writing education: An action research on gamification
M Bal - Contemporary Educational Technology, 2019 - dergipark.org.tr
The aimof the study is to determine the contribution of gamification to writing skillsof middle
school students. For this study, a lesson plan has been developed torelate Writing and …
school students. For this study, a lesson plan has been developed torelate Writing and …
[HTML][HTML] Gamificación y aprendizaje colaborativo en línea: un análisis de estrategias en una universidad mexicana
W Reyes-Cabrera - ALTERIDAD. Revista de Educación, 2022 - scielo.senescyt.gob.ec
Aunque la educación a distancia ha demostrado sus beneficios en el proceso de
enseñanza, una de sus principales carencias es la falta de estrategias propias; sin …
enseñanza, una de sus principales carencias es la falta de estrategias propias; sin …
Improving students' vocabulary through paper-mode quizizz: A classroom action research in Indonesian EFL setting
RWP Putra - English Learning Innovation, 2023 - ejournal.umm.ac.id
Vocabulary is an essential component in learning a second or a foreign language. It is one
of the most important aspects of obtaining all four language skills; reading, listening …
of the most important aspects of obtaining all four language skills; reading, listening …
Gamifying ESL Classrooms through Gamified Teaching and Learning.
Modern trends lead to innovative technologies in education, including the birth of digital and
gamified learning or gamification. In English language classrooms, meaningful teaching and …
gamified learning or gamification. In English language classrooms, meaningful teaching and …