[HTML][HTML] How self-tracking and the quantified self promote health and well-being: systematic review
Background Self-tracking technologies are widely used in people's daily lives and health
care. Academic research on self-tracking and the quantified self has also accumulated …
care. Academic research on self-tracking and the quantified self has also accumulated …
How can I Be as attractive as a Fitness YouTuber in the era of COVID-19? The impact of digital attributes on flow experience, satisfaction, and behavioral intention
M Kim - Journal of Retailing and Consumer Services, 2022 - Elsevier
In the past decade, the social media platform has dramatically changed individuals' daily
activities in real life and on the Internet, including shopping, socialization, entertainment …
activities in real life and on the Internet, including shopping, socialization, entertainment …
The use of social features in mobile health interventions to promote physical activity: a systematic review
Mobile health (mHealth) technologies have increasingly been used in interventions to
promote physical activity (PA), yet, they often have high attrition rates. Integrating social …
promote physical activity (PA), yet, they often have high attrition rates. Integrating social …
The role of technology readiness in individuals' intention to use health and fitness applications: a comparison between users and non-users
W Chiu, H Cho - Asia Pacific Journal of Marketing and Logistics, 2021 - emerald.com
Purpose The purpose of this study is to examine individuals' decisions to use health and
fitness apps by applying the extended technology readiness and acceptance model (TRAM) …
fitness apps by applying the extended technology readiness and acceptance model (TRAM) …
Can gamification increases consumers' engagement in fitness apps? The moderating role of commensurability of the game elements
Many app firms have adopted gamification, aiming at making consumers more engaging
and loyal. Given the ambivalent evidence on the effectiveness of gamification, this study …
and loyal. Given the ambivalent evidence on the effectiveness of gamification, this study …
Use of digital media for home-based sports activities during the COVID-19 pandemic: results from the German SPOVID survey
M Mutz, J Müller, AK Reimers - International Journal of Environmental …, 2021 - mdpi.com
Health authorities recommend digital tools for home-based sport and exercise routines to
stay active and healthy during the COVID-19 pandemic. The study investigates the …
stay active and healthy during the COVID-19 pandemic. The study investigates the …
Gamify, engage, build loyalty: exploring the benefits of gameful experience for branded sports apps
Purpose This study aims to examine the impact of the gameful experience on behavioural
outcomes. Drawing from stimulus–organism–response theory, it proposes and tests a new …
outcomes. Drawing from stimulus–organism–response theory, it proposes and tests a new …
Walking for fun or for “likes”? The impacts of different gamification orientations of fitness apps on consumers' physical activities
To effectively motivate consumers to continue exercising, many developers gamify the
fitness apps, aiming at making work-outs more fun. However, the authors argue that making …
fitness apps, aiming at making work-outs more fun. However, the authors argue that making …
Does your health really benefit from using a self-tracking device? Evidence from a longitudinal randomized control trial
The use of wearable self-tracking devices to increase health and well-being is on the rise;
yet, there is a lack of scientific evidence concerning their actual benefits. This article …
yet, there is a lack of scientific evidence concerning their actual benefits. This article …
Effects of online brand communities on millennials' brand loyalty in the fashion industry
Online brand communities are gaining traction in the development of marketing strategy, but
it is unclear how the dominant group of users, the millennials, is being targeted with the …
it is unclear how the dominant group of users, the millennials, is being targeted with the …