[HTML][HTML] Computational empowerment in practice: Scaffolding teenagers' learning about emerging technologies and their ethical and societal impact

MM Schaper, RC Smith, MA Tamashiro… - International Journal of …, 2022 - Elsevier
Whereas computational empowerment is well established in child–computer interaction
research, less effort has been made to integrate this approach in practice. Building on four …

Using extended reality in flight simulators: a literature review

J Cross, C Boag-Hodgson, T Ryley… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Extended reality has long been utilized in the games industry and is emergent for pilot
training in the military and commercial airline sectors. This paper follows the Preferred …

Innovating the cultural heritage museum service model through virtual reality and augmented reality: The effects on the overall visitor experience and satisfaction

M Trunfio, MD Lucia, S Campana… - Journal of Heritage …, 2022 - Taylor & Francis
Although museum visitor experience and satisfaction have received growing attention in
academic research, the impact of new elements of the museum service model, including AR …

Mixed reality experiences in museums: exploring the impact of functional elements of the devices on visitors' immersive experiences and post-experience behaviours

M Trunfio, T Jung, S Campana - Information & Management, 2022 - Elsevier
This paper contributes to the debate on MR technology in the museum setting by
investigating how and to what extent functional elements of the MR devices affect …

Digitalization in the cultural industry: evidence from Italian museums

N Raimo, I De Turi, A Ricciardelli… - International Journal of …, 2022 - emerald.com
Purpose This study aims to analyse the level of digitalization in the cultural industry. More in
detail, it aims to examine the determinants and effects of the digitalization level of museum …

Using participatory design approaches in educational research

B Cumbo, N Selwyn - International Journal of Research & Method …, 2022 - Taylor & Francis
Educational researchers are showing a growing interest in Participatory Design (PD) and
other collaborative co-design approaches. This paper considers the ways in which …

A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums

R Hammady, M Ma, Z Al-Kalha, C Strathearn - Virtual Reality, 2021 - Springer
Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in
the tourism and cultural heritage sector. This study aims to reshape the museum experience …

When “Old” Meets “New”: Unlocking the Future of Innovative Technology Implementation in Heritage Tourism

S Jia, OH Chi, SD Martinez… - Journal of Hospitality & …, 2023 - journals.sagepub.com
This paper aims to gain insights into how heritage destinations have adopted innovative
technologies (eg, AI, immersive technology, 3D technology, big data) into their daily …

An adaptable multi-learner serious game for learning cultural heritage

F Lazarinis, I Boididis, L Kozanidis… - Advances in Mobile …, 2022 - syncsci.com
The current study presents an adaptable light game engine, which is used to produce
interactive educational settings focused on cultural heritage. The tool is implemented using …

ARTS, an AR tourism system, for the integration of 3D scanning and smartphone AR in cultural heritage tourism and pedagogy

NJ Shih, PH Diao, Y Chen - Sensors, 2019 - mdpi.com
Interactions between cultural heritage, tourism, and pedagogy deserve investigation in an as-
built environment under a macro-or micro-perspective of urban fabric. The heritage site of …