Narrative categorization in digital game‐based learning: Engagement, motivation & learning
Previous research shows that digital game‐based learning (DGBL) can have positive effects
on engagement, motivation and learning, and that using narratives may reinforce these …
on engagement, motivation and learning, and that using narratives may reinforce these …
Adaptive gamification in e-learning based on students' learning styles
With the removal of the barriers of time and distance, E-learning platforms have attracted
millions of learners, but these platforms are experiencing a significant drop-out ratio. One of …
millions of learners, but these platforms are experiencing a significant drop-out ratio. One of …
They believe students can fly: A scoping review on the utilization of drones in educational settings
In the past decade, drones have become another cutting-edge technology for educators,
especially those in STEM-related domains. Accordingly, there is a significant need to …
especially those in STEM-related domains. Accordingly, there is a significant need to …
[PDF][PDF] Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media.
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …
which is digital games make learning fun. It is also known that digital games themselves …
Institutional mapping of open educational practices beyond use of Open Educational Resources
F Nascimbeni, D Burgos, LM Campbell… - Distance …, 2018 - Taylor & Francis
Many initiatives exist to increase the adoption of open educational practices (OEP) within
universities, but few initiatives start by exploring the capacity of educators to adopt open …
universities, but few initiatives start by exploring the capacity of educators to adopt open …
Astronomers engaging with the education ecosystem: A best-evidence synthesis
Astronomers have played many roles in their engagement with the larger astronomy
education ecosystem. Their activities have served both the formal and informal education …
education ecosystem. Their activities have served both the formal and informal education …
Beyond Geospatial Inquiry—How Can We Integrate the Latest Technological Advances into Geography Education?
J Lee - Education Sciences, 2023 - mdpi.com
In geography education, geospatial technologies have been actively researched and widely
used in combination with classroom inquiry and fieldwork. Recently, emerging data sources …
used in combination with classroom inquiry and fieldwork. Recently, emerging data sources …
[图书][B] Game science in hybrid learning spaces
S Arnab - 2020 - taylorfrancis.com
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of
game-based approaches and interventions in response to the blurring of boundaries …
game-based approaches and interventions in response to the blurring of boundaries …
Teaching twenty-first-century skills: examining collaborative learning in initial teacher education in Finnish universities
JM Ferreira, K Zabolotna, S Lee - Scandinavian Journal of …, 2024 - Taylor & Francis
This study investigated whether and how research-based knowledge on collaborative
learning is applied as theoretical content and a pedagogical approach in the Initial Teacher …
learning is applied as theoretical content and a pedagogical approach in the Initial Teacher …
The effects of a wheelchair simulation in a virtual world
This study examines the effect of a simulation in a virtual world where the participants, 208
students, are wheelchair users and need to perform various tasks. The students' reflections …
students, are wheelchair users and need to perform various tasks. The students' reflections …