Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research

AF Di Natale, C Repetto, G Riva… - British Journal of …, 2020 - Wiley Online Library
Abstract Immersive Virtual Reality (IVR) systems offer several learning affordances, that is,
characteristics that can elicit learning behaviors promoting learning outcomes in educational …

The psychological effects of playing exergames: A systematic review

S Lee, W Kim, T Park, W Peng - Cyberpsychology, Behavior, and …, 2017 - liebertpub.com
Successful exergames should lead players not only to achieve enough level of energy
expenditure but also to engage in the play itself. The aim of this study is to review studies …

Augmented versus virtual reality in education: An exploratory study examining science knowledge retention when using augmented reality/virtual reality mobile …

KT Huang, C Ball, J Francis, R Ratan… - … , Behavior, and Social …, 2019 - liebertpub.com
The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage
smartphone technology has increased along with the ubiquity of smartphone adoption …

Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame

W Peng, JH Lin, KA Pfeiffer, B Winn - Media Psychology, 2012 - Taylor & Francis
Empirical studies have validated that basic needs satisfaction supported by video game play
predicts motivation and engagement outcomes. However, few studies specifically …

Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness

H Song, T Kim, J Kim, D Ahn, Y Kang - Automation in Construction, 2021 - Elsevier
Virtual reality (VR) has been shown to provide an immersive experience that can promote
effective learning. The use of VR with head-mounted displays can be especially ideal for …

Cultivating engagement and enjoyment in exergames using feedback, challenge, and rewards

EJ Lyons - Games for health journal, 2015 - liebertpub.com
Objective: This article reviews theoretical and empirical evidence related to three
mechanisms for encouraging enjoyment during exergame play: Feedback, challenge, and …

[HTML][HTML] Impact of exergames on physical activity and motivation in elementary school students: A follow-up study

H Sun - Journal of Sport and Health Science, 2013 - Elsevier
The present study was built upon a previous study on the new generation video game,
exergame, in elementary school physical education (PE). The purpose of the study was to …

Adapted physical activity to ensure the physical and psychological well-being of COVID-19 patients

G Maugeri, G Musumeci - Journal of Functional Morphology and …, 2021 - mdpi.com
The novel coronavirus disease 2019 (COVID-19) has been responsible for a global
pandemic involving massive increases in the daily numbers of cases and deaths. Due to the …

The effects of competition and competitiveness upon intrinsic motivation in exergames

H Song, J Kim, KE Tenzek, KM Lee - Computers in Human Behavior, 2013 - Elsevier
This study examined the role of competition in exercise video games to promote intrinsic
motivation for exercise. The experiment was a 2 (Competitive exercise context: Competition …

[HTML][HTML] Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams

SL Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …