Computer games in education

RE Mayer - Annual review of psychology, 2019 - annualreviews.org
Visionaries offer strong claims for the educational benefits of computer games, but there is a
need to test those claims with rigorous scientific research and ground them in evidence …

Serious games effects: an overview

HW Giessen - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
Abstract “Games und Gamification” were declared by the “New Media Consortium” as one of
the important trends in E-Leanring for the near future. If the NMC's assumptions are correct …

Foundations of game-based learning

JL Plass, BD Homer, CK Kinzer - Educational psychologist, 2015 - Taylor & Francis
In this article we argue that to study or apply games as learning environments, multiple
perspectives have to be taken into account. We first define game-based learning and …

[图书][B] The Gamer's Brain: How neuroscience and UX can impact video game design

C Hodent - 2017 - taylorfrancis.com
Making a successful video game is hard. Even games that are well-received at launch may
fail to engage players in the long term due to issues with the user experience (UX) that they …

Video game design for learning to learn

A Pasqualotto, J Parong, CS Green… - International Journal of …, 2023 - Taylor & Francis
Over the past 20 years, the proposal that immersive media, such as video games, can be
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …

[图书][B] Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences

G Kalmpourtzis - 2018 - taylorfrancis.com
Can we learn through play? Can we really play while learning? Of course! But how?! We all
learn and educate others in our own unique ways. Successful educational games adapt to …

Essentials of educational psychology: Big ideas to guide effective teaching

JE Ormrod - 2013 - library.sedacoe.edu.gh
The big ideas of educational psychology covered in 10 chapters The first book of its kind,
Essentials of Educational Psychology focuses squarely on the core concepts, principles, and …

Community-based pedestrian safety training in virtual reality: A pragmatic trial

DC Schwebel, T Combs, D Rodriguez… - Accident Analysis & …, 2016 - Elsevier
Child pedestrian injuries are a leading cause of mortality and morbidity across the United
States and the world. Repeated practice at the cognitive-perceptual task of crossing a street …

Young adults learning executive function skills by playing focused video games

RE Mayer, J Parong, K Bainbridge - Cognitive Development, 2019 - Elsevier
The goal of this focused review is to examine the potential of using computer games as
vehicles for improving cognitive skills in young adults, particularly the cognitive development …

Making learning fun: gaming in radiology education

O Awan, C Dey, H Salts, J Brian, J Fotos, E Royston… - Academic radiology, 2019 - Elsevier
With continued technologic advances, it is not surprising that gaming techniques are
increasingly being used in radiology residency programs. This comprehensive review on …