A usability study of low-cost wireless brain-computer interface for cursor control using online linear model
Computer cursor control using electroencephalogram (EEG) signals is a common and well-
studied brain-computer interface (BCI). The emphasis of the literature has been primarily on …
studied brain-computer interface (BCI). The emphasis of the literature has been primarily on …
Decoding attentional state to faces and scenes using EEG brainwaves
Attention is the ability to facilitate processing perceptually salient information while blocking
the irrelevant information to an ongoing task. For example, visual attention is a complex …
the irrelevant information to an ongoing task. For example, visual attention is a complex …
Optimizing prediction model for a noninvasive brain–computer interface platform using channel selection, classification, and regression
A brain-computer interface (BCI) platform can be utilized by a user to control an external
device without making any overt movements. An EEG-based computer cursor control task is …
device without making any overt movements. An EEG-based computer cursor control task is …
Evaluating the Feasibility of Visual Imagery for an EEG-Based Brain-Computer Interface
Visual imagery, or the mental simulation of visual information from memory, could serve as
an effective control paradigm for a brain-computer interface (BCI) due to its ability to directly …
an effective control paradigm for a brain-computer interface (BCI) due to its ability to directly …
Playing a P300-based BCI VR game leads to changes in cognitive functions of healthy adults
M Bulat, A Karpman, A Samokhina, A Panov - BioRxiv, 2020 - biorxiv.org
In this paper, we present the results of a study to determine the effect of the P300-based
brain-computer interface (BCI) virtual reality game on the cognitive functions of healthy …
brain-computer interface (BCI) virtual reality game on the cognitive functions of healthy …
Realidad virtual y psicología del deporte: presentando un juego para evaluar la concentración de los arqueros de fútbol
M Falco, J Spector, F Palumbo - … y Sociedad (STS 2020)-JAIIO 49 …, 2020 - sedici.unlp.edu.ar
Las bases conceptuales de la realidad virtual son el mundo virtual, la Ínter actividad, la
inmersión y los participantes, y las mismas vislumbran su potencial en la aplicación en …
inmersión y los participantes, y las mismas vislumbran su potencial en la aplicación en …