User-Aware Rendering: Merging the Strengths of Device-and User-Perspective Rendering in Handheld AR
In handheld AR, users have only a small screen to see the augmented scene, making
decisions about scene layout and rendering techniques crucial. Traditional device …
decisions about scene layout and rendering techniques crucial. Traditional device …
Adaptive user perspective rendering for handheld augmented reality
P Mohr, M Tatzgern, J Grubert… - … IEEE symposium on …, 2017 - ieeexplore.ieee.org
Handheld Augmented Reality commonly implements some variant of magic lens rendering,
which turns only a fraction of the users real environment into AR while the rest of the …
which turns only a fraction of the users real environment into AR while the rest of the …
Eye-perspective view management for optical see-through head-mounted displays
Optical see-through (OST) head-mounted displays (HMDs) enable users to experience
Augmented Reality (AR) support in the form of helpful real-world annotations. Unfortunately …
Augmented Reality (AR) support in the form of helpful real-world annotations. Unfortunately …
A study on improving close and distant device movement pose manipulation for hand-held augmented reality
A Samini, KL Palmerius - Proceedings of the 22nd ACM Conference on …, 2016 - dl.acm.org
Hand-held smart devices are equipped with powerful processing units, high resolution
screens and cameras, that in combination makes them suitable for video see-through …
screens and cameras, that in combination makes them suitable for video see-through …
A hand-held, self-contained simulated transparent display
Hand-held transparent displays are important infrastructure for augmented reality
applications. Truly transparent displays are not yet feasible in hand-held form, and a …
applications. Truly transparent displays are not yet feasible in hand-held form, and a …
Augmented Reality-Based 3D Human Hands Tracking From Monocular True Images Using Convolutional Neural Network
AFMS Saif, ZR Mahayuddin - Handbook of Research on Artificial …, 2023 - igi-global.com
Precise modeling of hand tracking from monocular camera calibration parameters using
semantic cues is an active area of research for the researchers due to lack of accuracy and …
semantic cues is an active area of research for the researchers due to lack of accuracy and …
User-Perspective Rendering for Handheld Applications
A problem of most handheld applications is that the digital content is not rendered from the
user's viewpoint, but rather from an arbitrary perspective. In this work, we propose an easy-to …
user's viewpoint, but rather from an arbitrary perspective. In this work, we propose an easy-to …
[图书][B] Perspective Correct Hand-held Augmented Reality for Improved Graphics and Interaction
A Samini - 2018 - books.google.com
With Augmented Reality, also termed AR, a view of the real world is augmented by
superimposing computer-generated graphics, thereby enriching or enhancing the …
superimposing computer-generated graphics, thereby enriching or enhancing the …
A user study on touch interaction for user-perspective rendering in hand-held video see-through augmented reality
A Samini, K Lundin Palmerius - … Conference, AVR 2016, Lecce, Italy, June …, 2016 - Springer
This paper presents a user study on touch interaction with hand-held Video See-through
Augmented Reality (V-AR). In particular, the commonly used Device Perspective Rendering …
Augmented Reality (V-AR). In particular, the commonly used Device Perspective Rendering …
Wand-like interaction with a hand-held tablet device—a study on selection and pose manipulation techniques
A Samini, K Lundin Palmerius - Information, 2019 - mdpi.com
Current hand-held smart devices are supplied with powerful processors, high resolution
screens, and sharp cameras that make them suitable for Augmented Reality (AR) …
screens, and sharp cameras that make them suitable for Augmented Reality (AR) …