A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning

T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …

Stream: Exploring the combination of spatially-aware tablets with augmented reality head-mounted displays for immersive analytics

S Hubenschmid, J Zagermann, S Butscher… - Proceedings of the …, 2021 - dl.acm.org
Recent research in the area of immersive analytics demonstrated the utility of head-mounted
augmented reality devices for visual data analysis. However, it can be challenging to use the …

Realitysketch: Embedding responsive graphics and visualizations in AR through dynamic sketching

R Suzuki, RH Kazi, LY Wei, S DiVerdi, W Li… - Proceedings of the 33rd …, 2020 - dl.acm.org
We present RealitySketch, an augmented reality interface for sketching interactive graphics
and visualizations. In recent years, an increasing number of AR sketching tools enable users …

Using feedforward to reveal interaction possibilities in virtual reality

A Muresan, J McIntosh, K Hornbæk - ACM Transactions on Computer …, 2023 - dl.acm.org
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …

To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Sketched reality: Sketching bi-directional interactions between virtual and physical worlds with ar and actuated tangible ui

H Kaimoto, K Monteiro, M Faridan, J Li… - Proceedings of the 35th …, 2022 - dl.acm.org
This paper introduces Sketched Reality, an approach that combines AR sketching and
actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional …

Around the smartphone: Investigating the effects of virtually-extended display size on spatial memory

S Hubenschmid, J Zagermann, D Leicht… - Proceedings of the …, 2023 - dl.acm.org
Smartphones conveniently place large information spaces in the palms of our hands. While
research has shown that larger screens positively affect spatial memory, workload, and user …