A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
T Drey, P Albus, S der Kinderen, M Milo… - Proceedings of the …, 2022 - dl.acm.org
Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
virtual reality (VR) by increasing immersion, engagement, motivation, and interest of …
Stream: Exploring the combination of spatially-aware tablets with augmented reality head-mounted displays for immersive analytics
S Hubenschmid, J Zagermann, S Butscher… - Proceedings of the …, 2021 - dl.acm.org
Recent research in the area of immersive analytics demonstrated the utility of head-mounted
augmented reality devices for visual data analysis. However, it can be challenging to use the …
augmented reality devices for visual data analysis. However, it can be challenging to use the …
Realitysketch: Embedding responsive graphics and visualizations in AR through dynamic sketching
We present RealitySketch, an augmented reality interface for sketching interactive graphics
and visualizations. In recent years, an increasing number of AR sketching tools enable users …
and visualizations. In recent years, an increasing number of AR sketching tools enable users …
Using feedforward to reveal interaction possibilities in virtual reality
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …
unexpected objects. We propose using feedforward in VR to help users interact with objects …
To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Sketched reality: Sketching bi-directional interactions between virtual and physical worlds with ar and actuated tangible ui
This paper introduces Sketched Reality, an approach that combines AR sketching and
actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional …
actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional …
Around the smartphone: Investigating the effects of virtually-extended display size on spatial memory
S Hubenschmid, J Zagermann, D Leicht… - Proceedings of the …, 2023 - dl.acm.org
Smartphones conveniently place large information spaces in the palms of our hands. While
research has shown that larger screens positively affect spatial memory, workload, and user …
research has shown that larger screens positively affect spatial memory, workload, and user …