Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students

KE Cameron, LA Bizo - Research in Learning Technology, 2019 - rune.une.edu.au
Gamification of instructional activities is a useful approach that educators can use to promote
more effective learning environments by increasing problem-solving, critical thinking and …

On the effect of employing the online Kahoot game-based app on Iranian EFL learners' structural ability and their motivation

B Khalilian, H Hosseini, Z Ghabanchi - Journal of Language Teaching and …, 2021 - jltl.com.tr
The purpose of the present study was to employ the Kahoot app which is based on game-
based learning with the aim of assessing students‟ strengths and weaknesses in learning …

Development of student's submicroscopic representation ability on molecular geometry material using Augmented Reality (AR) media

I Wulandari, FS Irwansyah, I Farida… - Journal of Physics …, 2019 - iopscience.iop.org
The purpose of this research is to apply a learning using Augmented Reality media to
develop submicroscopic representation ability. The method used is a classroom research on …

Kahoot! gamification improves learning outcomes in problem-based learning classroom

T Taesotikul, C Chinpaisal… - 2021 3rd International …, 2021 - dl.acm.org
Problem-based learning (PBL) has been one of the teaching methods used to develop the
21st century skills for new generation of the students. In this study, gamification using …

Using Kahoot! In Distance Learning To Increase Engineering Students English Skill

FS Hapsari, N Frijuniarsi… - Journal of Development …, 2021 - journal.unublitar.ac.id
Abstract Since April 2020 The Ministry of Education stated the “Learning from Home” policy,
that's why The research was conducted during the COVID-19 pandemic in the academic …

Use of Digital Game-Based Learning, Kahoot! to Improve Students' English Expressions Mastery

S Kadarwati, I Sulistyarini… - JISIP (Jurnal Ilmu …, 2023 - ejournal.mandalanursa.org
The results of the on-the-ground research revealed that undergraduate students of PGPAUD
UPBJJ UT Semarang enrolled in Bahasa Inggris course (PAUD4105) had problems, as …

[PDF][PDF] Percepción de los alumnos de Ingeniería Agronómica sobre la efectividad de la utilización de la herramienta Kahoot

MJ Poblaciones - CIVINEDU 2020, 2020 - civinedu.org
Metodología Una muestra de 53 alumnos, 28 de segundo y 25 de cuarto, utilizaron en tres
ocasiones cuestionarios Kahoot de respuesta única después de la finalización de un …