Bridging the digital–physical divide using haptic and wearable technologies

J Qi, L Yu, ET Khoo, KW Ng, Y Gao, AWC Kow… - Nature …, 2024 - nature.com
The metaverse could provide an immersive environment that integrates digital and physical
realities. However, this will require appropriate haptic feedback and wearable technologies …

Designing visuo-haptic illusions with proxies in virtual reality: Exploration of grasp, movement trajectory and object mass

M Feick, KP Regitz, A Tang, A Krüger - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Visuo-haptic illusions are a method to expand proxy-based interactions in VR by introducing
unnoticeable discrepancies between the virtual and real world. Yet how different design …

ReCompFig: Designing dynamically reconfigurable kinematic devices using compliant mechanisms and tensioning cables

H Yang, T Johnson, K Zhong, D Patel, G Olson… - Proceedings of the …, 2022 - dl.acm.org
From creating input devices to rendering tangible information, the field of HCI is interested in
using kinematic mechanisms to create human-computer interfaces. Yet, due to fabrication …

EpoMemory: Multi-state shape memory for programmable morphing interfaces

K Zhong, A Fernandes Minori, D Wu, H Yang… - Proceedings of the …, 2023 - dl.acm.org
Smart shape-changing materials can be adapted to different usages, which have been
leveraged for dynamic affordances and on-demand haptic feedback in HCI. However, the …

Fingerx: Rendering haptic shapes of virtual objects augmented by real objects using extendable and withdrawable supports on fingers

HR Tsai, C Tsai, YS Liao, YT Chiang… - Proceedings of the 2022 …, 2022 - dl.acm.org
Interacting with not only virtual but also real objects, or even virtual objects augmented by
real objects becomes a trend of virtual reality (VR) interactions and is common in augmented …

Tapetouch: A handheld shape-changing device for haptic display of soft objects

L Zhu, X Jiang, J Shen, H Zhang, Y Mo… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Haptic feedback is widely used to enhance realism in virtual reality (VR). Shape and
softness are two common factors perceived by the users in the haptic rendering of soft …

Triggermuscle: Exploring weight perception for virtual reality through adaptive trigger resistance in a haptic vr controller

C Stellmacher, M Bonfert, E Kruijff… - Frontiers in Virtual …, 2022 - frontiersin.org
It is challenging to provide users with a haptic weight sensation of virtual objects in VR since
current consumer VR controllers and software-based approaches such as pseudo-haptics …

Rendering perceived terrain stiffness in VR via preload variation against body-weight

W Chang, S Je, M Pahud, M Sinclair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
PreloadStep is a novel platform that creates the illusion of walking on different types of
terrain in Virtual Reality without requiring users to wear any special instrumentation …

SmartSpring: A Low-Cost Wearable Haptic VR Display with Controllable Passive Feedback

H Zhang, K Zhou, K Shi, Y Wang… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
With the development of virtual reality, the practical requirements of the wearable haptic
interface have been greatly emphasized. While passive haptic devices are commonly used …

A Unified Model for Haptic Experience

TS Dalsgaard, O Schneider - ACM Transactions on Computer-Human …, 2025 - dl.acm.org
Designed haptic feedback—technology-mediated touch feedback—has the potential to
mediate positive and meaningful experiences. These experiences are rich and complex in …