A fast and generalized broad-phase collision detection method based on kd-tree spatial subdivision and sweep-and-prune

J Cao, M Wang - IEEE Access, 2023 - ieeexplore.ieee.org
Various graphics applications use multibody collision detection, a critical technology in
computer graphics, system simulations, and virtual reality. In these simulation environments …

Nonlinear cloth simulation with isogeometric analysis

J Ren, H Lin - Computer Animation and Virtual Worlds, 2024 - Wiley Online Library
Physically based cloth simulation with nonlinear behaviors is studied in this article by
employing isogeometric analysis (IGA) for the surface deformation in 3D space. State‐of‐the …

Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform

TNC de Oliveira, MAF Rodrigues - … of the 25th Symposium on Virtual …, 2023 - dl.acm.org
This paper delves into the intricate process of porting and enhancing a mental health
narrative game for the Meta Quest 2 virtual reality (VR) platform. We chose Meta Quest 2 due …

Exploring Mysteries in VR: A Journey Through Brazilian Folklore and Legends

MAF Rodrigues, TNC de Oliveira… - Journal on Interactive …, 2024 - journals-sol.sbc.org.br
This paper presents “Caturama VR,” an English-localized VR game that immerses players in
Brazilian folklore, portraying the adventures of Caturama, a young indigenous hero. It …

3D Garment Collision Simulation Based on Human Skeletal Features

Y Chen, Y Huai, X Nie, K Lang - Journal of …, 2023 - dc-china-simulation …
In order to enhance the realism of garment and human body collision in real-time fabric
simulation, an automated human body fitting collision method based on the bounding box …

Time of Impact Dataset for Continuous Collision Detection and a Scalable Conservative Algorithm

D Belgrod, B Wang, Z Ferguson, X Zhao… - arXiv preprint arXiv …, 2021 - arxiv.org
We introduce a large-scale benchmark for broad-and narrow-phase continuous collision
detection (CCD) over linearized trajectories with exact time of impacts and use it to evaluate …

Evaluation of Acceleration Structures for Ray Casting in Physics Scenes

C Guo - 2023 - odr.chalmers.se
Ray casting is a fundamental feature of game engines, and has a wide range of applications
in the field of video game development. As a performance-critical task, a significant number …

[PDF][PDF] Modeling & analysis of the tibio-femoral joint contact by coupling surface meshes and multibody formalism

B Istace, P Fisette, N Docquier - dial.uclouvain.be
This thesis presents a work on the modeling and analysis of contact in the tibio-femoral joint
by integrating surface meshes with a multibody formalism. The aim is to develop an accurate …

Garden Bot: Autonomous Home Garden Weed Removal Robot

B Lovejoy, R Connolly, I Lucas, S Veselinov - 2022 - ideaexchange.uakron.edu
With frequent weeding being a tedious chore and an essential task for a successful garden,
there is need for an automated method of handling this routine. Existing technologies utilize …

[引用][C] Viral. izo: A game-based learning to foster resource management skills against emerging viral attacks

VP Santos, YNS Fontes, FA Holanda, TH Goiana… - Journal on Interactive …, 2022