Generating real-time, selective, and multimodal haptic effects from sound for gaming experience enhancement

G Yun, M Mun, J Lee, DG Kim, HZ Tan… - Proceedings of the 2023 …, 2023 - dl.acm.org
We propose an algorithm that generates a vibration, an impact, or a vibration+ impact haptic
effect by processing a sound signal in real time. Our algorithm is selective in that it matches …

AirCharge: Amplifying Ungrounded Impact Force by Accumulating Air Propulsion Momentum

PY Chen, CY Tsai, WH Wang, CJ Lai, CA Fan… - Proceedings of the 36th …, 2023 - dl.acm.org
Impact events, which generate directional forces with extremely short impulse durations and
large force magnitudes, are prevalent in both virtual reality (VR) games and real-world …

Visuo-haptic crossmodal shape perception model for shape-changing handheld controllers bridged by inertial tensor

C Park, J Kim, S Choi - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
We present a visuo-haptic crossmodal model of shape perception designed for shape-
changing handheld controllers. The model uses the inertia tensor of an object to bridge the …

TurnAhead: designing 3-DoF rotational haptic cues to improve first-person viewing (FPV) experiences

BC Ke, MH Li, Y Chen, CY Cheng, CJ Chang… - Proceedings of the …, 2023 - dl.acm.org
First-Person View (FPV) drone is a recently developed category of drones designed for
precision flying and for capturing exhilarating experiences that could not be captured before …

Immersive virtual reality and augmented virtuality in sport and performance psychology: Opportunities, current limitations, and practical recommendations.

S Gerwann, AS Baetzner, Y Hill - Sport, Exercise, and Performance …, 2024 - psycnet.apa.org
In research on sport and performance psychology, it is essential to capture general
behaviors and specific movements as they occur in their natural settings. However, in the …

Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction

W Gong, S Santosa, T Grossman, M Glueck… - Proceedings of the …, 2023 - dl.acm.org
Although mid-air hand gestures have been widely adopted by VR/AR products (eg, Quest 2
and HoloLens), some drawbacks remain due to their lack of tangibility and tactile feedback …

Metamorphx: An ungrounded 3-dof moment display that changes its physical properties through rotational impedance control

T Hashimoto, S Yoshida, T Narumi - Proceedings of the 35th Annual …, 2022 - dl.acm.org
Humans can estimate the properties of wielded objects (eg, inertia and viscosity) using the
force applied to the hand. We focused on this mechanism and aimed to represent the …

Virtual reality sonification training system can improve a novice's forehand return of serve in tennis

K Masai, T Kajiyama, T Muramatsu… - … on Mixed and …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) is gaining interest as a platform for sports skills training. VR allows for
information manipulation and feedback that would be difficult in reality. This is particularly …

Expressive, Scalable, Mid-air Haptics with Synthetic Jets

V Shen, C Harrison, C Shultz - ACM Transactions on Computer-Human …, 2024 - dl.acm.org
Non-contact, mid-air haptic devices have been utilized for a wide variety of experiences,
including those in extended reality, public displays, medical, and automotive domains. In this …

AirPush: A Pneumatic Wearable Haptic Device Providing Multi-Dimensional Force Feedback on a Fingertip

Y Ma, T Xie, P Zhang, H Kim, S Je - … of the CHI Conference on Human …, 2024 - dl.acm.org
Finger wearable haptic devices enrich virtual reality experiences by offering haptic feedback
corresponding to the virtual environment. However, despite the effectiveness of current …