Deepcap: Monocular human performance capture using weak supervision
Human performance capture is a highly important computer vision problem with many
applications in movie production and virtual/augmented reality. Many previous performance …
applications in movie production and virtual/augmented reality. Many previous performance …
Scalable muscle-actuated human simulation and control
Many anatomical factors, such as bone geometry and muscle condition, interact to affect
human movements. This work aims to build a comprehensive musculoskeletal model and its …
human movements. This work aims to build a comprehensive musculoskeletal model and its …
From skin to skeleton: Towards biomechanically accurate 3d digital humans
Great progress has been made in estimating 3D human pose and shape from images and
video by training neural networks to directly regress the parameters of parametric human …
video by training neural networks to directly regress the parameters of parametric human …
Livecap: Real-time human performance capture from monocular video
We present the first real-time human performance capture approach that reconstructs dense,
space-time coherent deforming geometry of entire humans in general everyday clothing …
space-time coherent deforming geometry of entire humans in general everyday clothing …
OSSO: Obtaining skeletal shape from outside
We address the problem of inferring the anatomic skeleton of a person, in an arbitrary pose,
from the 3D surface of the body; ie we predict the inside (bones) from the outside (skin). This …
from the 3D surface of the body; ie we predict the inside (bones) from the outside (skin). This …
Constraining dense hand surface tracking with elasticity
Many of the actions that we take with our hands involve self-contact and occlusion: shaking
hands, making a fist, or interlacing our fingers while thinking. This use of of our hands …
hands, making a fist, or interlacing our fingers while thinking. This use of of our hands …
Phace: Physics-based face modeling and animation
We present a novel physics-based approach to facial animation. Contrary to commonly used
generative methods, our solution computes facial expressions by minimizing a set of non …
generative methods, our solution computes facial expressions by minimizing a set of non …
Nimble: a non-rigid hand model with bones and muscles
Emerging Metaverse applications demand reliable, accurate, and photorealistic
reproductions of human hands to perform sophisticated operations as if in the physical …
reproductions of human hands to perform sophisticated operations as if in the physical …
SoftSMPL: Data‐driven Modeling of Nonlinear Soft‐tissue Dynamics for Parametric Humans
We present SoftSMPL, a learning‐based method to model realistic soft‐tissue dynamics as a
function of body shape and motion. Datasets to learn such task are scarce and expensive to …
function of body shape and motion. Datasets to learn such task are scarce and expensive to …
The virtual caliper: rapid creation of metrically accurate avatars from 3D measurements
Creating metrically accurate avatars is important for many applications such as virtual
clothing try-on, ergonomics, medicine, immersive social media, telepresence, and gaming …
clothing try-on, ergonomics, medicine, immersive social media, telepresence, and gaming …