[HTML][HTML] Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

A survey of augmented piano prototypes: Has augmentation improved learning experiences?

JA Deja, S Mayer, K Čopič Pucihar… - Proceedings of the ACM on …, 2022 - dl.acm.org
Humans have been developing and playing musical instruments for millennia. With
technological advancements, instruments were becoming ever more sophisticated. In recent …

[HTML][HTML] Can gamification influence the academic performance of students?

V Arufe Giráldez, A Sanmiguel-Rodríguez… - Sustainability, 2022 - mdpi.com
Gamification along with a whole range of other active methodologies are being incorporated
into university classrooms due to their potential benefits for student learning. The aim of this …

[HTML][HTML] Effect of digital game-based learning on student engagement and motivation

M Nadeem, M Oroszlanyova, W Farag - Computers, 2023 - mdpi.com
Currently, academia is grappling with a significant problem—a lack of engagement.
Humankind has gone too far into exploring entertainment options, while the education …

Students' preference for the use of gamification in virtual learning environments

JK Acosta-Medina, ML Torres-Barreto… - Australasian Journal of …, 2021 - ajet.org.au
Virtual education faces tremendous challenges such as lack of motivation and high dropout
rates. However, one solution to this problem is the incorporation of digital pedagogical …

Automating gamification personalization to the user and beyond

L Rodrigues, AM Toda, W Oliveira… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Personalized gamification explores user models to tailor gamification designs to mitigate
cases wherein the one-size-fits-all approach ineffectively improves learning outcomes. The …

An ontology for modelling user'profiles and activities in gamified education

PT Palomino, AM Toda, L Rodrigues… - … and Practice in …, 2023 - researchportal.tuni.fi
Gamification studies in the educational domain usually focus on motivating students to
increase their learning performance by enhancing their motivation. Classifications of …

The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems

W Oliveira, J Hamari, S Isotani - Proceedings of the ACM on Human …, 2023 - dl.acm.org
Modeling users' experience in gameful systems is one of the main contemporary challenges
in the field of human-computer interaction. One of the most desired and complex …

[HTML][HTML] Gamifying model-based engineering: the PapyGame experience

A Bucchiarone, M Savary-Leblanc, X Le Pallec… - Software and Systems …, 2023 - Springer
Modeling is an essential and challenging activity in any engineering environment. It implies
some hard-to-train skills such as abstraction and communication. Teachers, project leaders …

Adaptive gamification framework to promote computational thinking in 8-13 year olds

MA Altaie, DNA Jawawi - Journal of e-Learning and Knowledge Society, 2021 - je-lks.org
Gamification has been extensively used in educational environments and instructional
practices to enhance students' engagement and motivation through the employment of …