Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Adapting human motion for the control of a humanoid robot
NS Pollard, JK Hodgins, MJ Riley… - … conference on robotics …, 2002 - ieeexplore.ieee.org
Using the pre-recorded human motion and trajectory tracking, we can control the motion of a
humanoid robot for free-space, upper body gestures. However, the number of degrees of …
humanoid robot for free-space, upper body gestures. However, the number of degrees of …
Motion capture-driven simulations that hit and react
VB Zordan, JK Hodgins - Proceedings of the 2002 ACM SIGGRAPH …, 2002 - dl.acm.org
Controllable, reactive human motion is essential in many video games and training
environments. Characters in these applications often perform tasks based on modified …
environments. Characters in these applications often perform tasks based on modified …
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion.
We solve for the natural motion from a simple animation provided by the animator. Our …
We solve for the natural motion from a simple animation provided by the animator. Our …
Computational studies of human motion: Part 1, tracking and motion synthesis
DA Forsyth, O Arikan, L Ikemoto… - … and Trends® in …, 2006 - nowpublishers.com
We review methods for kinematic tracking of the human body in video. The review is part of a
projected book that is intended to cross-fertilize ideas about motion representation between …
projected book that is intended to cross-fertilize ideas about motion representation between …
Interactive simulation of stylized human locomotion
M da Silva, Y Abe, J Popović - ACM SIGGRAPH 2008 papers, 2008 - dl.acm.org
Animating natural human motion in dynamic environments is difficult because of complex
geometric and physical interactions. Simulation provides an automatic solution to parts of …
geometric and physical interactions. Simulation provides an automatic solution to parts of …
Decomposition of human motion into dynamics-based primitives with application to drawing tasks
D Del Vecchio, RM Murray, P Perona - Automatica, 2003 - Elsevier
Using tools from dynamical systems and systems identification, we develop a framework for
the study of primitives for human motion, which we refer to as movemes. The objective is …
the study of primitives for human motion, which we refer to as movemes. The objective is …
Optimal feedback control for character animation using an abstract model
Real-time adaptation of a motion capture sequence to virtual environments with physical
perturbations requires robust control strategies. This paper describes an optimal feedback …
perturbations requires robust control strategies. This paper describes an optimal feedback …
[图书][B] Interventions, controls, and applications in occupational ergonomics
WS Marras, W Karwowski - 2006 - taylorfrancis.com
Completely revised and updated, taking the scientific rigor to a whole new level, the second
edition of the Occupational Ergonomics Handbook is now available in two volumes. This …
edition of the Occupational Ergonomics Handbook is now available in two volumes. This …
Optimization-based interactive motion synthesis
We present a physics-based approach to synthesizing motion of a virtual character in a
dynamically varying environment. Our approach views the motion of a responsive virtual …
dynamically varying environment. Our approach views the motion of a responsive virtual …