Does gamification work?--a literature review of empirical studies on gamification

J Hamari, J Koivisto, H Sarsa - 2014 47th Hawaii international …, 2014 - ieeexplore.ieee.org
This paper reviews peer-reviewed empirical studies on gamification. We create a framework
for examining the effects of gamification by drawing from the definitions of gamification and …

[PDF][PDF] Gamification: State of the art definition and utilization

F Groh - Institute of Media Informatics Ulm University, 2012 - d-nb.info
This paper analyzes a definition of gamification as" the use of game design elements in non-
game contexts". In this context, gamification can be set in relation to and differentiated from …

Gamification and online impulse buying: The moderating effect of gender and age

L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …

Do badges increase user activity? A field experiment on the effects of gamification

J Hamari - Computers in human behavior, 2017 - Elsevier
During recent years, the practice of adding game design to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to increased …

Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention

N Yu, YT Huang - Computers in Human Behavior, 2022 - Elsevier
In recent years, there has been an upsurge in the number of mini-games on mobile
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …

“Achievement unlocked!”-The impact of digital achievements as a gamification element on motivation and performance

C Groening, C Binnewies - Computers in Human Behavior, 2019 - Elsevier
Gamification experiences further growth in our society with broad practical implications of
game design elements in applications, activities, and services. In our study, we focus on one …

[图书][B] Studying gamification: The effect of rewards and incentives on motivation

G Richter, DR Raban, S Rafaeli - 2015 - Springer
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …

From game design elements to gamefulness: defining" gamification"

S Deterding, D Dixon, R Khaled, L Nacke - Proceedings of the 15th …, 2011 - dl.acm.org
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …

Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service

J Hamari - Electronic commerce research and applications, 2013 - Elsevier
During recent years, the addition of game mechanisms to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to successful …

Why so serious? Gamification impact in the acceptance of mobile banking services

G Baptista, T Oliveira - Internet Research, 2017 - emerald.com
Why so serious? Gamification impact in the acceptance of mobile banking services |
Emerald Insight Books and journals Case studies Expert Briefings Open Access Publish …