Gamification and learning: a review of issues and research
F Faiella, M Ricciardi - Journal of e-learning and knowledge society, 2015 - learntechlib.org
This paper will review the literature on gamification and aim to apply principles of analysis
for synthesize existing research, identify issues of controversy, uncover areas that future …
for synthesize existing research, identify issues of controversy, uncover areas that future …
Using the kaleidoscope career model to examine generational differences in work attitudes
Purpose–The purpose of this paper is to examine, utilising the Kaleidoscope Career Model,
whether members of the Baby Boom generation and Generation X differ in their needs for …
whether members of the Baby Boom generation and Generation X differ in their needs for …
Совершенствование методологии геймификации учебного процесса в цифровой образовательной среде
НЛ Караваев, ЕВ Соболева - 2019 - elibrary.ru
Он взрослых изводил вопросом «Почему?» Его прозвали «маленький философ». Но
только он подрос, как начали ему Преподносить ответы без вопросов. И с этих пор он …
только он подрос, как начали ему Преподносить ответы без вопросов. И с этих пор он …
Il Valore Pedagogico della gamification: una revisione sistematica
This paper aims to analyse the emerging methodology of gamification, defined as “the use of
game design elements in non-game contexts”(Dertending et al., 2011). In particular, we …
game design elements in non-game contexts”(Dertending et al., 2011). In particular, we …
Teaching causation and effectuation in the large classroom: A production–trade game
N Memar, A Sundström… - Journal of Management …, 2021 - journals.sagepub.com
Researchers claim that experiential learning approaches (eg, gamification) are well-suited
to management and entrepreneurship education. However, this research has been …
to management and entrepreneurship education. However, this research has been …
Didactic value of gamification tools for teaching modeling as a method of learning and cognitive activity at school
EV Soboleva, EG Galimova… - Eurasia Journal of …, 2018 - ejmste.com
The relevance of this article is determined by the possibility to increase the efficiency of
teaching modeling at schools by means of involving modern gaming and educational …
teaching modeling at schools by means of involving modern gaming and educational …
Continuance use intention of enterprise instant messaging: a knowledge management perspective
Instant messaging has been widely utilised by a variety of types of organisations to improve
the efficiency and effectiveness of internal communication and knowledge management …
the efficiency and effectiveness of internal communication and knowledge management …
Augmented reality, virtual reality and digital games: a research on teacher candidates.
O Sarigoz - Educational Policy Analysis and Strategic Research, 2019 - ERIC
Virtual reality, although it is in the real world, is a three-dimensional simulation model that
brings users to a different environment with computer-generated graphics, video and audio …
brings users to a different environment with computer-generated graphics, video and audio …
The influence of generation on knowledge sharing connections and methods in construction and engineering organizations headquartered in the US
M Sanaei, AN Javernick-Will… - Construction …, 2013 - Taylor & Francis
Four generations of employees: Traditionalists, Baby boomers, Generation X and
Generation Y, are now working together in organizations. This demographic diversity can …
Generation Y, are now working together in organizations. This demographic diversity can …
Integrating didactic games in higher education: Benefits and challenges
A Körei, S Szilágyi, Z Török - Teaching Mathematics and Computer …, 2021 - ojs.lib.unideb.hu
In our paper, we study the reasons for the introduction of didactic games and the way of their
application in higher education, especially in teaching mathematics. After describing the …
application in higher education, especially in teaching mathematics. After describing the …