Developing serious games for cultural heritage: a state-of-the-art review
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …
use of games to support cultural heritage purposes, such as historical teaching and learning …
Physdiff: Physics-guided human motion diffusion model
Denoising diffusion models hold great promise for generating diverse and realistic human
motions. However, existing motion diffusion models largely disregard the laws of physics in …
motions. However, existing motion diffusion models largely disregard the laws of physics in …
Simpoe: Simulated character control for 3d human pose estimation
Accurate estimation of 3D human motion from monocular video requires modeling both
kinematics (body motion without physical forces) and dynamics (motion with physical …
kinematics (body motion without physical forces) and dynamics (motion with physical …
Hp-gan: Probabilistic 3d human motion prediction via gan
Predicting and understanding human motion dynamics has many applications, such as
motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent …
motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent …
Contact and human dynamics from monocular video
Existing deep models predict 2D and 3D kinematic poses from video that are approximately
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …
Interactive simulation of rigid body dynamics in computer graphics
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …
no authoring tool nor game engine can do without. Such high‐performance computer tools …
3D human motion editing and synthesis: A survey
X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …
have been studied in many biomedical papers. This paper presents a comprehensive …
Dynamic response for motion capture animation
Human motion capture embeds rich detail and style which is difficult to generate with
competing animation synthesis technologies. However, such recorded data requires …
competing animation synthesis technologies. However, such recorded data requires …
[PDF][PDF] Serious games in cultural heritage
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …
use of games to support cultural heritage purposes, such as historical teaching and learning …
Clone attack! perception of crowd variety
R McDonnell, M Larkin, S Dobbyn, S Collins… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
When simulating large crowds, it is inevitable that the models and motions of many virtual
characters will be cloned. However, the perceptual impact of this trade-off has never been …
characters will be cloned. However, the perceptual impact of this trade-off has never been …