Developing serious games for cultural heritage: a state-of-the-art review

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010 - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

Physdiff: Physics-guided human motion diffusion model

Y Yuan, J Song, U Iqbal, A Vahdat… - Proceedings of the …, 2023 - openaccess.thecvf.com
Denoising diffusion models hold great promise for generating diverse and realistic human
motions. However, existing motion diffusion models largely disregard the laws of physics in …

Simpoe: Simulated character control for 3d human pose estimation

Y Yuan, SE Wei, T Simon, K Kitani… - Proceedings of the …, 2021 - openaccess.thecvf.com
Accurate estimation of 3D human motion from monocular video requires modeling both
kinematics (body motion without physical forces) and dynamics (motion with physical …

Hp-gan: Probabilistic 3d human motion prediction via gan

E Barsoum, J Kender, Z Liu - Proceedings of the IEEE …, 2018 - openaccess.thecvf.com
Predicting and understanding human motion dynamics has many applications, such as
motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent …

Contact and human dynamics from monocular video

D Rempe, LJ Guibas, A Hertzmann, B Russell… - Computer Vision–ECCV …, 2020 - Springer
Existing deep models predict 2D and 3D kinematic poses from video that are approximately
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …

Interactive simulation of rigid body dynamics in computer graphics

J Bender, K Erleben, J Trinkle - Computer Graphics Forum, 2014 - Wiley Online Library
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …

3D human motion editing and synthesis: A survey

X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …

Dynamic response for motion capture animation

VB Zordan, A Majkowska, B Chiu, M Fast - ACM Transactions on …, 2005 - dl.acm.org
Human motion capture embeds rich detail and style which is difficult to generate with
competing animation synthesis technologies. However, such recorded data requires …

[PDF][PDF] Serious games in cultural heritage

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - 2009 - eprints.bournemouth.ac.uk
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

Clone attack! perception of crowd variety

R McDonnell, M Larkin, S Dobbyn, S Collins… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
When simulating large crowds, it is inevitable that the models and motions of many virtual
characters will be cloned. However, the perceptual impact of this trade-off has never been …