Multimodality in VR: A survey
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …
consume content. In VR, users integrate multimodal sensory information they receive to …
Dynamic optimal space partitioning for redirected walking in multi-user environment
In multi-user Redirected Walking (RDW), the space subdivision method divides a shared
physical space into sub-spaces and allocates a sub-space to each user. While this approach …
physical space into sub-spaces and allocates a sub-space to each user. While this approach …
A study of change blindness in immersive environments
D Martin, X Sun, D Gutierrez… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Human performance is poor at detecting certain changes in a scene, a phenomenon known
as change blindness. Although the exact reasons of this effect are not yet completely …
as change blindness. Although the exact reasons of this effect are not yet completely …
A SLAM-based 6DoF controller with smooth auto-calibration for virtual reality
X Jiang, L Zhu, J Liu, A Song - The Visual Computer, 2023 - Springer
The ability to track handheld devices in three-dimensional (3D) space is basic and critical in
virtual reality (VR) and other systems. Although outside-in tracking solutions for six-degrees …
virtual reality (VR) and other systems. Although outside-in tracking solutions for six-degrees …
Validating simulation-based evaluation of redirected walking systems
M Azmandian, R Yahata, T Grechkin… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Developing effective strategies for redirected walking requires extensive evaluations across
a variety of factors that influence performance. Because these large-scale experiments are …
a variety of factors that influence performance. Because these large-scale experiments are …
Stereopsis only: Validation of a monocular depth cues reduced gamified virtual reality with reaction time measurement
The visual depth perception is composed of monocular and binocular depth cues. Studies
show that in absence of binocular depth cues the performance of visuomotor tasks like …
show that in absence of binocular depth cues the performance of visuomotor tasks like …
Impact of Alignment Edits on the Quality of Experience of 360° Videos
Optimizing user quality of experience (QoE) for 360° videos faces two major roadblocks:
inaccurate viewport prediction and viewers missing the plot of a story. To tackle these issues …
inaccurate viewport prediction and viewers missing the plot of a story. To tackle these issues …
F-RDW: Redirected Walking with Forecasting Future Position
In order to serve better VR experiences to users, existing predictive methods of Redirected
Walking (RDW) exploit future information to reduce the number of reset occurrences …
Walking (RDW) exploit future information to reduce the number of reset occurrences …
On rotation gains within and beyond perceptual limitations for seated vr
Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree
virtual scene with free head movements. However, for seated use of HMDs such as users …
virtual scene with free head movements. However, for seated use of HMDs such as users …
CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factors
U Uyan, U Celikcan - Displays, 2024 - Elsevier
Cybersickness remains a major issue that can severely impact the user's comfort,
performance, and enjoyment of VR. While there are various approaches to combat …
performance, and enjoyment of VR. While there are various approaches to combat …