Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …

Dynamic optimal space partitioning for redirected walking in multi-user environment

SB Jeon, SU Kwon, JY Hwang, YH Cho, H Kim… - ACM Transactions on …, 2022 - dl.acm.org
In multi-user Redirected Walking (RDW), the space subdivision method divides a shared
physical space into sub-spaces and allocates a sub-space to each user. While this approach …

A study of change blindness in immersive environments

D Martin, X Sun, D Gutierrez… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Human performance is poor at detecting certain changes in a scene, a phenomenon known
as change blindness. Although the exact reasons of this effect are not yet completely …

A SLAM-based 6DoF controller with smooth auto-calibration for virtual reality

X Jiang, L Zhu, J Liu, A Song - The Visual Computer, 2023 - Springer
The ability to track handheld devices in three-dimensional (3D) space is basic and critical in
virtual reality (VR) and other systems. Although outside-in tracking solutions for six-degrees …

Validating simulation-based evaluation of redirected walking systems

M Azmandian, R Yahata, T Grechkin… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Developing effective strategies for redirected walking requires extensive evaluations across
a variety of factors that influence performance. Because these large-scale experiments are …

Stereopsis only: Validation of a monocular depth cues reduced gamified virtual reality with reaction time measurement

W Mehringer, M Wirth, D Roth… - … on Visualization and …, 2022 - ieeexplore.ieee.org
The visual depth perception is composed of monocular and binocular depth cues. Studies
show that in absence of binocular depth cues the performance of visuomotor tasks like …

Impact of Alignment Edits on the Quality of Experience of 360° Videos

LS Althoff, MCQ Farias, AR Silva, MM Carvalho - IEEE Access, 2023 - ieeexplore.ieee.org
Optimizing user quality of experience (QoE) for 360° videos faces two major roadblocks:
inaccurate viewport prediction and viewers missing the plot of a story. To tackle these issues …

F-RDW: Redirected Walking with Forecasting Future Position

SB Jeon, J Jung, J Park, IK Lee - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
In order to serve better VR experiences to users, existing predictive methods of Redirected
Walking (RDW) exploit future information to reduce the number of reset occurrences …

On rotation gains within and beyond perceptual limitations for seated vr

C Wang, SH Zhang, Y Zhang… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree
virtual scene with free head movements. However, for seated use of HMDs such as users …

CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factors

U Uyan, U Celikcan - Displays, 2024 - Elsevier
Cybersickness remains a major issue that can severely impact the user's comfort,
performance, and enjoyment of VR. While there are various approaches to combat …