Global prevalence of digital addiction in general population: A systematic review and meta-analysis

SQ Meng, JL Cheng, YY Li, XQ Yang, JW Zheng… - Clinical psychology …, 2022 - Elsevier
The present meta-analytic review aimed to synthesize the global prevalence characteristics
of digital addiction in the general population. We searched PubMed, Embase, Cochrane …

Internet gaming disorder in children and adolescents: a systematic review

FW Paulus, S Ohmann, A Von Gontard… - … Medicine & Child …, 2018 - Wiley Online Library
Aim Internet gaming disorder (IGD) is a serious disorder leading to and maintaining
pertinent personal and social impairment. IGD has to be considered in view of …

[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities

N Xi, J Hamari - Journal of Business Research, 2020 - Elsevier
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …

Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder: A systematic review of the literature

S Mihara, S Higuchi - Psychiatry and clinical neurosciences, 2017 - Wiley Online Library
Aim The diagnostic criteria of Internet gaming disorder (IGD) have been included in section
III of DSM‐5. This study aims to systematically review both cross‐sectional and longitudinal …

The relationship between ICT and student literacy in mathematics, reading, and science across 44 countries: A multilevel analysis

X Hu, Y Gong, C Lai, FKS Leung - Computers & Education, 2018 - Elsevier
This study conceptualized ICT as multi-level (country-, school-, and student-level) constructs
and examined their relationships with student mathematics, reading, and scientific literacy …

What is a true gamer? The male gamer stereotype and the marginalization of women in video game culture

B Paaßen, T Morgenroth, M Stratemeyer - Sex Roles, 2017 - Springer
Women and men play video games in approximately equal numbers. Despite this similarity,
video gaming is still strongly associated with men. A common justification for this stereotype …

[HTML][HTML] Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model

E Karadağ, ŞB Tosuntaş, E Erzen, P Duru… - Journal of behavioral …, 2015 - akjournals.com
Background and aims Phubbing can be described as an individual looking at his or her
mobile phone during a conversation with other individuals, dealing with the mobile phone …

The internet gaming disorder scale.

JS Lemmens, PM Valkenburg… - Psychological …, 2015 - psycnet.apa.org
Abstract Recently, the American Psychiatric Association included Internet gaming disorder
(IGD) in the appendix of the 5th edition of the Diagnostic and Statistical Manual of Mental …

Increased screen time: implications for early childhood development and behavior

JS Radesky, DA Christakis - Pediatric Clinics, 2016 - pediatric.theclinics.com
Emerging technologies, including mobile and interactive screen media, are now embedded
in the daily lives of young children. 1, 2 Since 1970, the age at which children begin to …

Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and …

KW Müller, M Janikian, M Dreier, K Wölfling… - European child & …, 2015 - Springer
Excessive use of online computer games which leads to functional impairment and distress
has recently been included as Internet Gaming Disorder (IGD) in Section III of the DSM-5 …