The battle against screen time: a systematic review of hedonic information systems use reduction
Purpose In the 21st century, excessive use of hedonic information systems (HIS) has
become commonplace, making HIS use reduction a more viable option for many users than …
become commonplace, making HIS use reduction a more viable option for many users than …
Examining compulsive use of social media: the dual effects of individual needs and peer influence
W Wang, RR Chen, X Yang - Industrial Management & Data Systems, 2023 - emerald.com
Purpose With the rising concerns of compulsive use of social media, it is important to
understand why users develop such unplanned and irrational behaviors. Leveraging the …
understand why users develop such unplanned and irrational behaviors. Leveraging the …
[HTML][HTML] Compulsive ChatGPT usage, anxiety, burnout, and sleep disturbance: A serial mediation model based on stimulus-organism-response perspective
CD Duong, TT Dao, TN Vu, TVN Ngo, QY Tran - Acta Psychologica, 2024 - Elsevier
The limited understanding of the detrimental repercussions stemming from the adoption of
artificial intelligence, exemplified by ChatGPT, on users' mental health issues underscores …
artificial intelligence, exemplified by ChatGPT, on users' mental health issues underscores …
Understanding the impact of self-regulation on perceived learning outcomes based on social cognitive theory
SW Chou, MC Hsieh, HC Pan - Behaviour & Information …, 2024 - Taylor & Francis
This study aims to understand how self-regulation can improve perceived e-learning
outcomes. We build on social cognitive theory to explore the antecedents and …
outcomes. We build on social cognitive theory to explore the antecedents and …
Beyond the screen: Exploring pathways to reduce SNS dependency
This research investigates the factors impacting the reduction and discontinuation of social
networking site (SNS) usage, employing the situation-organism-behavior-consequence …
networking site (SNS) usage, employing the situation-organism-behavior-consequence …
Online impulsive buying in social commerce: A mixed-methods research
H Xu, X Gong, R Yan - Information & Management, 2024 - Elsevier
Building on social learning theory, we developed a model to examine how observational
learning and reinforcement learning collectively determine online impulsive buying in social …
learning and reinforcement learning collectively determine online impulsive buying in social …
The bittersweet of consumer–human brand relationships in the social media context
A Honora, M Memar Zadeh… - Psychology & …, 2024 - Wiley Online Library
The current research proposes an integrated model to investigate both the bright and the
dark sides of consumer–human brand relationships facilitated by social media on …
dark sides of consumer–human brand relationships facilitated by social media on …
[HTML][HTML] Will users fall in love with ChatGPT? a perspective from the triangular theory of love
The phenomenon of human-ChatGPT emotional interaction has become increasing. This
study aims to address whether users will fall in love with ChatGPT and to uncover the …
study aims to address whether users will fall in love with ChatGPT and to uncover the …
Self- vs. External-Regulation Behavior ScaleTM in different psychological contexts: A validation study
J de la Fuente, M Pachón-Basallo… - Frontiers in …, 2022 - frontiersin.org
The self-vs. external-regulation behavior theory, SR-ER Theory (2021) model has postulated
the Self-Regulation/Non or De-Regulation/Dys-regulation (SR-NR-DR) continuum in the …
the Self-Regulation/Non or De-Regulation/Dys-regulation (SR-NR-DR) continuum in the …
Dependencia a videojuegos como predictor de agresividad en adolescentes de Lima Este durante el confinamiento por la COVID-19
IG Alvarez, DY Pacuri, SSM Peralta… - Electronic Journal of …, 2024 - ojs.ual.es
Introducción. El COVID-19 cambió la forma tradicional de educar, confinó a los estudiantes
en sus hogares y favoreció el uso excesivo de la tecnología y de entretenimientos como los …
en sus hogares y favoreció el uso excesivo de la tecnología y de entretenimientos como los …