Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …
research labs, to a dominant interaction modality used by millions of users everyday …
Using feedforward to reveal interaction possibilities in virtual reality
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …
unexpected objects. We propose using feedforward in VR to help users interact with objects …
Understanding gesture input articulation with upper-body wearables for users with upper-body motor impairments
RD Vatavu, OC Ungurean - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
We examine touchscreen stroke-gestures and mid-air motion-gestures articulated by users
with upper-body motor impairments with devices worn on the wrist, finger, and head. We …
with upper-body motor impairments with devices worn on the wrist, finger, and head. We …
OctoPocus in VR: Using a dynamic guide for 3D mid-air gestures in virtual reality
Bau and Mackays OctoPocus dynamic guide helps novices learn, execute, and remember
2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) …
2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) …
Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems
Extended reality (XR) technologies are highly suited in assisting individuals in learning
motor skills and movements—referred to as motion guidance. In motion guidance, the …
motor skills and movements—referred to as motion guidance. In motion guidance, the …
Designing 3D gesture guidance: visual feedback and feedforward design options
Dynamic symbolic in-air hand gestures are an increasingly popular means of interaction
with smart environments. However, novices need to know what commands are available …
with smart environments. However, novices need to know what commands are available …
Writing in the air: Unconstrained text recognition from finger movement using spatio-temporal convolution
In this article, we introduce a new benchmark dataset for the challenging writing in the air
(WiTA) task—an elaborate task bridging vision and natural language processing (NLP) …
(WiTA) task—an elaborate task bridging vision and natural language processing (NLP) …
[HTML][HTML] Around-device finger input on commodity smartwatches with learning guidance through discoverability
User interactions with smartwatches are limited due to one-finger usage on small touch
screens. However, smartwatch interaction capabilities can be extended beyond the screen …
screens. However, smartwatch interaction capabilities can be extended beyond the screen …
PickCells: A physically reconfigurable cell-composed touchscreen
Touchscreens are the predominant medium for interactions with digital services; however,
their current fixed form factor narrows the scope for rich physical interactions by limiting …
their current fixed form factor narrows the scope for rich physical interactions by limiting …
Designing a gaze gesture guiding system
We propose the concept of a guiding system specifically designed for semaphoric gaze
gestures, ie gestures defining a vocabulary to trigger commands via the gaze modality. Our …
gestures, ie gestures defining a vocabulary to trigger commands via the gaze modality. Our …