[HTML][HTML] “A Place Where “You can be who you've always wanted to be…” Examining the Ethics of Intelligent Virtual Environments

D Shanley, D Meacham - Journal of Responsible Technology, 2024 - Elsevier
The rapid development of interactive virtual reality (VR) spaces like VRChat has been made
possible due to continuing increases in computer processing power, advances in artificial …

The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence

N Kasenides, A Piki, N Paspallis - International Conference on Human …, 2024 - Springer
Game-based learning is an effective pedagogical approach with a demonstrated capacity to
activate learner engagement, inspire motivation, and enhance the overall learning …

Digital games and mobile learning for inclusion: perspectives from special education teachers

A Piki, M Markou - 2023 10th International Conference on …, 2023 - ieeexplore.ieee.org
Digital games and mobile technology present remarkable opportunities for inclusive
education when their design is constructively aligned with accessibility and learning …

Designing sonic interactions in intelligent reality with egocentric audio technologies

AG Privitera, M Geronazzo - The Routledge Handbook of Sound …, 2024 - taylorfrancis.com
Sonic Interactions in Virtual Environments (SIVE) is an emerging field of study that aims to
foster the creation of immersive and interactive sonic experiences in Virtual/Augmented …

Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals

L Nisiotis, A Piki, P Theodorou, S Leal… - 2024 IEEE Gaming …, 2024 - ieeexplore.ieee.org
This paper presents an evaluation of a serious Vir-tual Reality (VR) game designed to
promote awareness and understanding of the Sustainable Development Goals among …