[HTML][HTML] “A Place Where “You can be who you've always wanted to be…” Examining the Ethics of Intelligent Virtual Environments
D Shanley, D Meacham - Journal of Responsible Technology, 2024 - Elsevier
The rapid development of interactive virtual reality (VR) spaces like VRChat has been made
possible due to continuing increases in computer processing power, advances in artificial …
possible due to continuing increases in computer processing power, advances in artificial …
The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence
Game-based learning is an effective pedagogical approach with a demonstrated capacity to
activate learner engagement, inspire motivation, and enhance the overall learning …
activate learner engagement, inspire motivation, and enhance the overall learning …
Digital games and mobile learning for inclusion: perspectives from special education teachers
Digital games and mobile technology present remarkable opportunities for inclusive
education when their design is constructively aligned with accessibility and learning …
education when their design is constructively aligned with accessibility and learning …
Designing sonic interactions in intelligent reality with egocentric audio technologies
AG Privitera, M Geronazzo - The Routledge Handbook of Sound …, 2024 - taylorfrancis.com
Sonic Interactions in Virtual Environments (SIVE) is an emerging field of study that aims to
foster the creation of immersive and interactive sonic experiences in Virtual/Augmented …
foster the creation of immersive and interactive sonic experiences in Virtual/Augmented …
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
This paper presents an evaluation of a serious Vir-tual Reality (VR) game designed to
promote awareness and understanding of the Sustainable Development Goals among …
promote awareness and understanding of the Sustainable Development Goals among …