An overview of twenty-five years of augmented reality in education

J Garzón - Multimodal Technologies and Interaction, 2021 - mdpi.com
Augmented reality (AR) enables an interactive experience with the real world where real-
world objects are enhanced with computer-generated perceptual information. Twenty-five …

A systematic review of augmented reality game-based Learning in STEM education

J Yu, AR Denham, E Searight - Educational technology research and …, 2022 - Springer
Recent advances in digital technology have increased the use of digital games for
educational purposes, resulting in greater utilization of an important pedagogical approach …

Improving students’ scientific literacy through distance learning with augmented reality-based multimedia amid the covid-19 pandemic

M Ahied, LK Muharrami, A Fikriyah… - Jurnal Pendidikan IPA …, 2020 - journal.unnes.ac.id
Scientific literacy is a capability to identify problems, analyze questions, and create solutions
by applying scientific knowledge and integrating science with technology and society. This …

Digital storytelling in education: A transmedia integration approach for the non-developers

M Palioura, C Dimoulas - Education Sciences, 2022 - mdpi.com
The present paper focuses on digital storytelling in education, emphasizing the teachers'
needs for familiarization with the new technological conditions. A transmedia integration …

An integrated model for examining teachers' intentions to use augmented reality in science courses

H Ateş, J Garzón - Education and Information Technologies, 2023 - Springer
Many studies show that augmented reality (AR) provides multiple benefits to science
education, including learning gains, motivation to learn, and collaborative learning …

Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning.

IA Rizki, HV Saphira, Y Alfarizy… - … of Interactive Mobile …, 2023 - search.ebscohost.com
One of the physics learning difficulties is the low learning motivation. It is to learn because
physics materials are considered to be complex, boring, and abstract for students. Therefore …

Game-based learning approach in computer science in primary education: a systematic review

M Videnovik, AM Bogdanova, V Trajkovik - Entertainment Computing, 2024 - Elsevier
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …

Study of the Use of Augmented Reality Technology in Improving the Learning Experience in the Classroom

E Wahyuanto, H Heriyanto… - West Science Social …, 2024 - wsj.westscience-press.com
Abstract The use of Augmented Reality (AR) technology in education has become an
intriguing research topic in recent years. This study aims to explore the use of AR in …

[HTML][HTML] Migration of an Escape room–style educational game to an online environment: Design Thinking methodology

M Videnovik, T Vold, G Dimova, LV Kiønig… - JMIR serious …, 2022 - games.jmir.org
Background The COVID-19 pandemic outbreak has led to a sudden change in education,
closing schools and shifting to online teaching, which has become an enormous challenge …

Engagement detection and enhancement for STEM education through computer vision, augmented reality, and haptics

HA Poonja, MA Shirazi, MJ Khan, K Javed - Image and Vision Computing, 2023 - Elsevier
Abstract STEM (Science, technology, engineering, and mathematics) based education is
being revolutionized with the rapid development of the applications of intelligent Haptics …