Proxsituated visualization: An extended model of situated visualization using proxies for physical referents
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …
objects and spaces to which the data refers (known as physical referents). We review a …
Designing for Visualization in Motion: Embedding Visualizations in Swimming Videos
We report on challenges and considerations for supporting design processes for
visualizations in motion embedded in sports videos. We derive our insights from analyzing …
visualizations in motion embedded in sports videos. We derive our insights from analyzing …
User Experience of Visualizations in Motion: A Case Study and Design Considerations
L Yao, F Bucchieri, V McArthur, A Bezerianos… - arXiv preprint arXiv …, 2024 - arxiv.org
We present a systematic review, an empirical study, and a first set of considerations for
designing visualizations in motion, derived from a concrete scenario in which these …
designing visualizations in motion, derived from a concrete scenario in which these …
Visualization in Motion in Video Games for Different Types of Data
F Bucchieri, L Yao, P Isenberg - Journée Visu 2022, 2022 - inria.hal.science
We contribute an analysis of situated visualizations in motion in video games for different
types of data, with a focus on quantitative and categorical data representations. Video …
types of data, with a focus on quantitative and categorical data representations. Video …
[PDF][PDF] ProxSituated Visualization
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …
objects and spaces to which the data refers (known as physical referents). We review a …
[PDF][PDF] Visualisation Localisée en Mouvement dans les Jeux Vidéo pour Différents Types de Données
F Bucchieri, L Yao, P Isenberg - petra.isenberg.cc
We contribute an analysis of situated visualizations in motion in video games for different
types of data, with a focus on quantitative and categorical data representations. Video …
types of data, with a focus on quantitative and categorical data representations. Video …
The impact of public contexts and focused interaction on user experience and social acceptability of an augmented reality game
L Cocchia - 2021 - politesi.polimi.it
During the time of this writing, X-Reality technologies are spreading in the consumer
industry with cheaper devices coming with enhanced hardware and software features …
industry with cheaper devices coming with enhanced hardware and software features …