Proxsituated visualization: An extended model of situated visualization using proxies for physical referents

KA Satriadi, A Cunningham, RT Smith… - Proceedings of the …, 2023 - dl.acm.org
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …

Designing for Visualization in Motion: Embedding Visualizations in Swimming Videos

L Yao, R Vuillemot, A Bezerianos… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
We report on challenges and considerations for supporting design processes for
visualizations in motion embedded in sports videos. We derive our insights from analyzing …

User Experience of Visualizations in Motion: A Case Study and Design Considerations

L Yao, F Bucchieri, V McArthur, A Bezerianos… - arXiv preprint arXiv …, 2024 - arxiv.org
We present a systematic review, an empirical study, and a first set of considerations for
designing visualizations in motion, derived from a concrete scenario in which these …

Visualization in Motion in Video Games for Different Types of Data

F Bucchieri, L Yao, P Isenberg - Journée Visu 2022, 2022 - inria.hal.science
We contribute an analysis of situated visualizations in motion in video games for different
types of data, with a focus on quantitative and categorical data representations. Video …

[PDF][PDF] ProxSituated Visualization

KA Satriadi, A Cunningham, RT Smith, T Dwyer… - researchgate.net
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …

[PDF][PDF] Visualisation Localisée en Mouvement dans les Jeux Vidéo pour Différents Types de Données

F Bucchieri, L Yao, P Isenberg - petra.isenberg.cc
We contribute an analysis of situated visualizations in motion in video games for different
types of data, with a focus on quantitative and categorical data representations. Video …

The impact of public contexts and focused interaction on user experience and social acceptability of an augmented reality game

L Cocchia - 2021 - politesi.polimi.it
During the time of this writing, X-Reality technologies are spreading in the consumer
industry with cheaper devices coming with enhanced hardware and software features …