Information visualization on large, high-resolution displays: Issues, challenges, and opportunities

C Andrews, A Endert, B Yost… - Information …, 2011 - journals.sagepub.com
Larger, higher-resolution displays are becoming accessible to a greater number of users as
display technologies decrease in cost and software for the displays improves. The additional …

Player–video game interaction: A systematic review of current concepts

L Caroux, K Isbister, L Le Bigot, N Vibert - Computers in human behavior, 2015 - Elsevier
Video game design requires a user-centered approach to ensure that the experience
enjoyed by players is as good as possible. However, the nature of player–video game …

Move to improve: promoting physical navigation to increase user performance with large displays

R Ball, C North, DA Bowman - Proceedings of the SIGCHI conference on …, 2007 - dl.acm.org
In navigating large information spaces, previous work indicates potential advantages of
physical navigation (moving eyes, head, body) over virtual navigation (zooming, panning …

The impact of paper-based versus computerized presentation on text comprehension and memorization

A Porion, X Aparicio, O Megalakaki, A Robert… - Computers in Human …, 2016 - Elsevier
We compared the effects of two media (paper vs. computer) on reading comprehension and
memorization among students in their third or fourth year of secondary school. To assess …

Shaping the display of the future: The effects of display size and curvature on user performance and insights

L Shupp, C Andrews, M Dickey-Kurdziolek… - Human–Computer …, 2009 - Taylor & Francis
As display technology continues to improve, there will be an increasing diversity in the
available display form factors and scales. Empirical evaluation of how display attributes …

Video game interfaces and diegesis: the impact on experts and novices' performance and experience in virtual reality

Q Marre, L Caroux, JC Sakdavong - International Journal of Human …, 2021 - Taylor & Francis
When playing action video games, an optimal experience implies the presence of a head-up
display that informs players on their status in regard of their goal like health points or their …

Influence of head-up displays' characteristics on user experience in video games

L Caroux, K Isbister - International Journal of Human-Computer Studies, 2016 - Elsevier
Head-up displays (HUD) are important parts of visual interfaces of virtual environments such
as video games. However, few studies have investigated their role in player–video game …

Realizing embodied interaction for visual analytics through large displays

R Ball, C North - Computers & Graphics, 2007 - Elsevier
Visual analysts are engaged with the arduous task of scrutinizing increasingly larger data
sets. Where conventional desktop displays are reaching their limits in terms of performance …

Reading-comprehension performances of expository and narrative texts on Interactive-Whiteboards and Paper: evidence from 5th grade children

X Aparicio, S Belaïd, T Baccino… - … technology research and …, 2022 - Springer
In this study, we compared the effects of two media (Interactive Whiteboards and Paper) on
both expository and narrative texts reading comprehension among 5th grade children of …

A digital game maturity model (DGMM)

S Aleem, LF Capretz, F Ahmed - Entertainment Computing, 2016 - Elsevier
Game development is an interdisciplinary concept that embraces artistic, software
engineering, management, and business disciplines. This research facilitates a better …