Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Computer animation of human walking: a survey
F Multon, L France, MP Cani‐Gascuel… - The journal of …, 1999 - Wiley Online Library
This paper surveys the set of techniques developed in computer graphics for animating
human walking. First we focus on the evolution from purely kinematic 'knowledge …
human walking. First we focus on the evolution from purely kinematic 'knowledge …
Discovery of complex behaviors through contact-invariant optimization
We present a motion synthesis framework capable of producing a wide variety of important
human behaviors that have rarely been studied, including getting up from the ground …
human behaviors that have rarely been studied, including getting up from the ground …
[PDF][PDF] Retargetting motion to new characters
M Gleicher - Proceedings of the 25th annual conference on …, 1998 - dl.acm.org
In this paper, we present a technique for motion: the problem of adapting an animated
motion from one character to another. Our focus is on adapting the motion of one articulated …
motion from one character to another. Our focus is on adapting the motion of one articulated …
Interactive motion generation from examples
O Arikan, DA Forsyth - ACM Transactions on Graphics (TOG), 2002 - dl.acm.org
There are many applications that demand large quantities of natural looking motion. It is
difficult to synthesize motion that looks natural, particularly when it is people who must move …
difficult to synthesize motion that looks natural, particularly when it is people who must move …
Simbicon: Simple biped locomotion control
KK Yin, K Loken, M Van de Panne - ACM Transactions on Graphics …, 2007 - dl.acm.org
Physics-based simulation and control of biped locomotion is difficult because bipeds are
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
Verbs and adverbs: Multidimensional motion interpolation
C Rose, MF Cohen… - IEEE Computer Graphics …, 1998 - ieeexplore.ieee.org
The article describes a system for real-time interpolated animation that addresses some of
these problems. Through creating parameterized motions-which the authors call verbs …
these problems. Through creating parameterized motions-which the authors call verbs …
[图书][B] Crowd simulation
D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …
extensively within the last few years, particularly in the areas of video games and film …
Generalized biped walking control
We present a control strategy for physically-simulated walking motions that generalizes well
across gait parameters, motion styles, character proportions, and a variety of skills. The …
across gait parameters, motion styles, character proportions, and a variety of skills. The …
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-
level features of movement, such as center-of-mass, angular momentum, and end-effectors …
level features of movement, such as center-of-mass, angular momentum, and end-effectors …