Mind the gap: The underrepresentation of female participants and authors in virtual reality research

TC Peck, LE Sockol, SM Hancock - IEEE transactions on …, 2020 - ieeexplore.ieee.org
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …

How to evaluate object selection and manipulation in vr? guidelines from 20 years of studies

J Bergström, TS Dalsgaard, J Alexander… - proceedings of the 2021 …, 2021 - dl.acm.org
The VR community has introduced many object selection and manipulation techniques
during the past two decades. Typically, they are empirically studied to establish their benefits …

Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements

D Yu, T Dingler, E Velloso, J Goncalves - ACM Computing Surveys, 2024 - dl.acm.org
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …

Comparing non-visual and visual guidance methods for narrow field of view augmented reality displays

A Marquardt, C Trepkowski, TD Eibich… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Current augmented reality displays still have a very limited field of view compared to the
human vision. In order to localize out-of-view objects, researchers have predominantly …

The design space of the auditory representation of objects and their behaviours in virtual reality for blind people

J Guerreiro, Y Kim, R Nogueira… - … on Visualization and …, 2023 - ieeexplore.ieee.org
As virtual reality (VR) is typically designed in terms of visual experience, it poses major
challenges for blind people to understand and interact with the environment. To address …

Action-specific perception & performance on a fitts's law task in virtual reality: The role of haptic feedback

P Kourtesis, S Vizcay, M Marchal… - … on Visualization and …, 2022 - ieeexplore.ieee.org
While user's perception and performance are predominantly examined independently in
virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of …

Improving effective throughput performance using auditory feedback in virtual reality

AU Batmaz, K Yu, HN Liang… - Proceedings of the 2022 …, 2022 - dl.acm.org
During the complex process of motor skill acquisition, novices might focus on different
criteria, such as speed or accuracy, in their training. Previous research on virtual reality (VR) …

Holitouch: Conveying holistic touch illusions by combining pseudo-haptics with tactile and proprioceptive feedback during virtual interaction with 3duis

OJ Ariza Nunez, A Zenner, F Steinicke… - Frontiers in Virtual …, 2022 - frontiersin.org
Virtual reality technology and immersive virtual environments often support realistic hand
representations via hand-posture-sensing controllers or hand tracking for natural hand …

Non-visual cues for view management in narrow field of view augmented reality displays

A Marquardt, C Trepkowski, TD Eibich… - … on Mixed and …, 2019 - ieeexplore.ieee.org
Head-worn devices with a narrow field of view are common commodity for Augmented
Reality. However, their limited screen space makes view management difficult. Especially in …

The effect of pitch in auditory error feedback for fitts' tasks in virtual reality training systems

AU Batmaz, W Stuerzlinger - 2021 IEEE Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Fitts' law and the associated throughput measure characterize user pointing performance in
virtual reality (VR) training systems and simulators well. Yet, pointing performance can be …