Mind the gap: The underrepresentation of female participants and authors in virtual reality research
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …
VR hardware and software for use by the general public. A core principle of human-subject …
How to evaluate object selection and manipulation in vr? guidelines from 20 years of studies
The VR community has introduced many object selection and manipulation techniques
during the past two decades. Typically, they are empirically studied to establish their benefits …
during the past two decades. Typically, they are empirically studied to establish their benefits …
Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …
development of VR technology and the field of virtual object selection and manipulation, the …
Comparing non-visual and visual guidance methods for narrow field of view augmented reality displays
A Marquardt, C Trepkowski, TD Eibich… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Current augmented reality displays still have a very limited field of view compared to the
human vision. In order to localize out-of-view objects, researchers have predominantly …
human vision. In order to localize out-of-view objects, researchers have predominantly …
The design space of the auditory representation of objects and their behaviours in virtual reality for blind people
J Guerreiro, Y Kim, R Nogueira… - … on Visualization and …, 2023 - ieeexplore.ieee.org
As virtual reality (VR) is typically designed in terms of visual experience, it poses major
challenges for blind people to understand and interact with the environment. To address …
challenges for blind people to understand and interact with the environment. To address …
Action-specific perception & performance on a fitts's law task in virtual reality: The role of haptic feedback
While user's perception and performance are predominantly examined independently in
virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of …
virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of …
Improving effective throughput performance using auditory feedback in virtual reality
During the complex process of motor skill acquisition, novices might focus on different
criteria, such as speed or accuracy, in their training. Previous research on virtual reality (VR) …
criteria, such as speed or accuracy, in their training. Previous research on virtual reality (VR) …
Holitouch: Conveying holistic touch illusions by combining pseudo-haptics with tactile and proprioceptive feedback during virtual interaction with 3duis
Virtual reality technology and immersive virtual environments often support realistic hand
representations via hand-posture-sensing controllers or hand tracking for natural hand …
representations via hand-posture-sensing controllers or hand tracking for natural hand …
Non-visual cues for view management in narrow field of view augmented reality displays
A Marquardt, C Trepkowski, TD Eibich… - … on Mixed and …, 2019 - ieeexplore.ieee.org
Head-worn devices with a narrow field of view are common commodity for Augmented
Reality. However, their limited screen space makes view management difficult. Especially in …
Reality. However, their limited screen space makes view management difficult. Especially in …
The effect of pitch in auditory error feedback for fitts' tasks in virtual reality training systems
AU Batmaz, W Stuerzlinger - 2021 IEEE Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Fitts' law and the associated throughput measure characterize user pointing performance in
virtual reality (VR) training systems and simulators well. Yet, pointing performance can be …
virtual reality (VR) training systems and simulators well. Yet, pointing performance can be …