[HTML][HTML] Transparency in persuasive technology, immersive technology, and online marketing: Facilitating users' informed decision making and practical implications
In the current age of emerging technologies and big data, transparency has become an
important issue for technology users and online consumers. However, there is a lack of …
important issue for technology users and online consumers. However, there is a lack of …
[HTML][HTML] Understanding engagement strategies in digital interventions for mental health promotion: scoping review
M Saleem, L Kühne, KK De Santis… - JMIR mental …, 2021 - mental.jmir.org
Background Digital interventions offer a solution to address the high demand for mental
health promotion, especially when facing physical contact restrictions or lacking …
health promotion, especially when facing physical contact restrictions or lacking …
[HTML][HTML] Gamification in apps and technologies for improving mental health and well-being: systematic review
Background: There is little research on the application of gamification to mental health and
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …
[HTML][HTML] Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial
S Litvin, R Saunders, MA Maier, S Lüttke - PLoS one, 2020 - journals.plos.org
Forty percent of all general-practitioner appointments are related to mental illness, although
less than 35% of individuals have access to therapy and psychological care, indicating a …
less than 35% of individuals have access to therapy and psychological care, indicating a …
A bibliometric analysis of gamification research
Gamification has rapidly emerged as one of the favorite persuasive technologies widely
used with the aim of promoting a positive change in the user's behavior by means of …
used with the aim of promoting a positive change in the user's behavior by means of …
[HTML][HTML] Current state and future directions of technology-based ecological momentary assessment and intervention for major depressive disorder: a systematic review
Ecological momentary assessment (EMA) and ecological momentary intervention (EMI) are
alternative approaches to retrospective self-reports and face-to-face treatments, and they …
alternative approaches to retrospective self-reports and face-to-face treatments, and they …
Effect of a game-based intervention designed to enhance social incentives to increase physical activity among families: the BE FIT randomized clinical trial
Importance Gamification, the application of game design elements such as points and levels
in nongame contexts, is often used in digital health interventions, but evidence on its …
in nongame contexts, is often used in digital health interventions, but evidence on its …
[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis
Background There has been a growing interest in the application of gamification (ie, the use
of game elements) to computerized cognitive training. The introduction of targeted …
of game elements) to computerized cognitive training. The introduction of targeted …
[HTML][HTML] Interventions with digital tools for mental health promotion among 11–18 year olds: A systematic review and meta-analysis
M Wright, F Reitegger, H Cela, A Papst… - Journal of youth and …, 2023 - Springer
The availability of digital tools aiming to promote adolescent mental health is rapidly
increasing. However, the field lacks an up-to-date and focused review of current evidence …
increasing. However, the field lacks an up-to-date and focused review of current evidence …
[HTML][HTML] The engagement problem: A review of engagement with digital mental health interventions and recommendations for a path forward
Purpose of the review Digital mental health interventions (DMHIs) are an effective and
accessible means of addressing the unprecedented levels of mental illness worldwide …
accessible means of addressing the unprecedented levels of mental illness worldwide …