Playing FPS games with deep reinforcement learning
G Lample, DS Chaplot - Proceedings of the AAAI conference on …, 2017 - ojs.aaai.org
Advances in deep reinforcement learning have allowed autonomous agents to perform well
on Atari games, often outperforming humans, using only raw pixels to make their decisions …
on Atari games, often outperforming humans, using only raw pixels to make their decisions …
Reinforcement learning in first person shooter games
M McPartland, M Gallagher - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
Reinforcement learning (RL) is a popular machine learning technique that has many
successes in learning how to play classic style games. Applying RL to first person shooter …
successes in learning how to play classic style games. Applying RL to first person shooter …
Game-independent ai agents for playing atari 2600 console games
Y Naddaf - 2010 - era.library.ualberta.ca
This research focuses on developing AI agents that play arbitrary Atari 2600 console games
without having any game-specific assumptions or prior knowledge. Two main approaches …
without having any game-specific assumptions or prior knowledge. Two main approaches …
Multi Q-table Q-learning
N Kantasewi, S Marukatat, S Thainimit… - … of Information and …, 2019 - ieeexplore.ieee.org
Q-learning is a popular reinforcement learning technique for solving shortest path (STP)
problem. In a maze with multiple sub-tasks such as collecting treasures and avoiding traps, it …
problem. In a maze with multiple sub-tasks such as collecting treasures and avoiding traps, it …
Tuning computer gaming agents using q-learning
The aim of intelligent techniques, termed game AI, used in computer video games is to
provide an interesting and challenging game play to a game player. Being highly …
provide an interesting and challenging game play to a game player. Being highly …
Friends and console-gaming aggression: The role of friendship quality, anger, and revenge planning
MF Wright - Games and culture, 2019 - journals.sagepub.com
In the context of the actor–partner interdependence model, this study examined the
influence of friendship quality on console-gaming aggression (ie, verbal aggression …
influence of friendship quality on console-gaming aggression (ie, verbal aggression …
Creating a multi-purpose first person shooter bot with reinforcement learning
M McPartland, M Gallagher - 2008 IEEE Symposium On …, 2008 - ieeexplore.ieee.org
Reinforcement learning is well suited to first person shooter bot artificial intelligence as it has
the potential to create diverse behaviors without the need to implicitly code them. This paper …
the potential to create diverse behaviors without the need to implicitly code them. This paper …
Toward a brain-inspired system: Deep recurrent reinforcement learning for a simulated self-driving agent
J Chen, J Chen, R Zhang, X Hu - Frontiers in neurorobotics, 2019 - frontiersin.org
An effective way to achieve intelligence is to simulate various intelligent behaviors in the
human brain. In recent years, bio-inspired learning methods have emerged, and they are …
human brain. In recent years, bio-inspired learning methods have emerged, and they are …
[PDF][PDF] Implementation of a human-like bot in a first person shooter: second place bot at botprize 2008
D Hirono, R Thawonmas - Proc. Asia Simulation Conference, 2009 - ice.ci.ritsumei.ac.jp
A first person shooter game is a game genre where fun in the game resorts to the skill of the
opponents. In particular, when the opponents are bots, adjustment of their skill levels as well …
opponents. In particular, when the opponents are bots, adjustment of their skill levels as well …
Evaluation of using neural networks on variety of agents and playability of games
Non-player characters which benefit from artificial intelligence play a significant role in video
games. Due to the vast state spaces of some video games these agents must have access to …
games. Due to the vast state spaces of some video games these agents must have access to …