User acceptance of virtual reality: an extended technology acceptance model

C Sagnier, E Loup-Escande, D Lourdeaux… - … Journal of Human …, 2020 - Taylor & Francis
Although virtual reality (VR) has many applications, only few studies have investigated user
acceptance of this type of immersive technology. We propose an extended version of the …

Psychometric evaluation of the F-SUS: creation and validation of the French version of the system usability scale

G Gronier, A Baudet - International Journal of Human–Computer …, 2021 - Taylor & Francis
ABSTRACT While the System Usability Scale (SUS) is probably one of the most widely used
questionnaires to measure the perceived ease of use of interactive systems, there is …

Effects of gender and prior experience in immersive user experience with virtual reality

C Sagnier, E Loup-Escande, G Valléry - … July 24-28, 2019, Washington DC …, 2020 - Springer
The purpose of this paper is to study the effect of gender and prior experience with virtual
reality (VR) on Immersive User Experience. We propose to use IUX to describe user …

Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances

S Rimbert, S Fleck - Computers in Human Behavior, 2023 - Elsevier
Kinesthetic motor imagery (KMI) generates specific brain patterns in sensorimotor rhythm
over the motor cortex (called event-related (de)-synchronization, ERD/ERS), allowing KMI to …

[HTML][HTML] An analysis to understand the online learners' success in public higher education in Morocco

Y Safsouf, K Mansouri, F Poirier - Journal of Information …, 2020 - search.proquest.com
ABSTRACT Aim/Purpose This study focuses on the learners' success toward learning
management systems in higher education in Morocco and also proposes a theoretical …

Practical applicability of user experience capability/maturity models in the development processes of free and open-source software: a systematic literature review

P Namayala, T Kondo, M Manyilizu… - Behaviour & Information …, 2023 - Taylor & Francis
ABSTRACT The popularity of User Experience (UX) is exponentially mounting because it
predicts users' engagement through satisfying needs. It further determines product success …

Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process

S Houzangbe, D Masson, S Fleury… - Frontiers in Virtual …, 2022 - frontiersin.org
Creativity is key in the early phases of innovation processes. With the rapid evolution of
technologies, designers now have access to various tools to support this activity. Virtual …

Pedestrians' receptivity to fully automated vehicles: Assessing the psychometric properties of the PRQF and survey in France

A Dommes, B Douffet, P Pala, S Deb… - … research part F: traffic …, 2024 - Elsevier
One of the biggest challenges facing the human-centered design of fully automated vehicles
(FAVs) is their interaction with vulnerable road users. Measuring pedestrians' perceptions is …

How Could an Intranet be Like a Friend to Me? Why Standardized UX Scales Don't Always Fit

C Lallemand, V Koenig - Proceedings of the European Conference on …, 2017 - dl.acm.org
" I hope that this survey is a joke because it made me laugh so much". This quote is just one
example of many negative respondents' reactions gathered during a large-scale user …

The user experience of an immersive and interactive wall exergame in older adults

N Béraud-Peigné, P Maillot, A Perrot - Games for Health Journal, 2023 - liebertpub.com
Exergames are promising options for modulating the effects of aging on physical and
cognitive functions. A new-generation immersive and interactive wall exergame (I2WE) has …