Prevalence of gaming disorder: A meta-analysis

HS Kim, G Son, EB Roh, WY Ahn, J Kim, SH Shin… - Addictive …, 2022 - Elsevier
Background Gaming disorder (GD) has been listed in the International Classification of
Diseases 11th Revision. Studies on GD prevalence have been highly heterogeneous, and …

The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …

F Pallavicini, A Pepe, F Mantovani - … , Behavior, and Social …, 2022 - liebertpub.com
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …

Video game play is positively correlated with well-being

N Johannes, M Vuorre… - Royal Society open …, 2021 - royalsocietypublishing.org
People have never played more video games, and many stakeholders are worried that this
activity might be bad for players. So far, research has not had adequate data to test whether …

Emerging experience with selected new categories in the ICD‐11: Complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour …

GM Reed, MB First, J Billieux, M Cloitre… - World …, 2022 - Wiley Online Library
Among the important changes in the ICD‐11 is the addition of 21 new mental disorders. New
categories are typically proposed to: a) improve the usefulness of morbidity statistics; b) …

Expert appraisal of criteria for assessing gaming disorder: An international Delphi study

J Castro‐Calvo, DL King, DJ Stein, M Brand… - …, 2021 - Wiley Online Library
Background and aims Following the recognition of 'internet gaming disorder'(IGD) as a
condition requiring further study by the DSM‐5,'gaming disorder'(GD) was officially included …

When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

Depressive symptoms and depression in individuals with internet gaming disorder: A systematic review and meta-analysis

EG Ostinelli, C Zangani, B Giordano, D Maestri… - Journal of affective …, 2021 - Elsevier
Background Although depression has frequently been associated with Internet Gaming
Disorder (IGD), its epidemiological impact on this emerging condition has not been …

Mental, behavioral and neurodevelopmental disorders in the ICD-11: an international perspective on key changes and controversies

DJ Stein, P Szatmari, W Gaebel, M Berk, E Vieta, M Maj… - BMC medicine, 2020 - Springer
An update of the chapter on Mental, Behavioral and Neurodevelopmental Disorders in the
International Classification of Diseases and Related Health Problems (ICD) is of great …

Coping with crisis: The paradox of technology and consumer vulnerability

SF Yap, Y Xu, LP Tan - International Journal of Consumer …, 2021 - Wiley Online Library
The COVID‐19 pandemic has created unprecedented disruptions in consumers' daily lives.
Regulations imposing social distancing, quarantine and full‐scale lockdowns have …

Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report

AK Przybylski, N Weinstein - Royal Society open science, 2019 - royalsocietypublishing.org
In this study, we investigated the extent to which adolescents who spend time playing violent
video games exhibit higher levels of aggressive behaviour when compared with those who …