Exploring the benefits of using gamification and videogames for physical exercise: a review of state of art

CSG González, NG del Río, VN Adelantado - IJIMAI, 2018 - dialnet.unirioja.es
There is a lack of motivation in children and adolescents to do physical exercise and at the
same time a worldwide obesity epidemic. Gamification and active videogames can be used …

Recommender systems for personalized gamification

GF Tondello, R Orji, LE Nacke - … publication of the 25th conference on …, 2017 - dl.acm.org
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …

Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation

R Orji, D Reilly, K Oyibo, FA Orji - Behaviour & Information …, 2019 - Taylor & Francis
Persuasive technologies (PTs) motivate behaviour change using various persuasive
strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour …

Gamification of cognitive training: a crowdsourcing-inspired approach for older adults

A Mora, C González, J Arnedo-Moreno… - Proceedings of the XVII …, 2016 - dl.acm.org
Cognitive impairment is a serious concern for the most advanced societies in the world.
Current research focuses on prevention strategies, which aim to delay as much as possible …

A framework for agile design of personalized gamification services

AM Carreño - 2018 - dialnet.unirioja.es
The interest in the application of gamification techniques under different contexts has
increased during the last years, becoming a promising trend in many areas such as Human …

A framework for agile design of personalized gamification services

A Mora Carreño - 2018 - openaccess.uoc.edu
Interest in applying gamification techniques to different contexts has increased in recent
years and has become a promising trend in many areas, such as human-computer …

[PDF][PDF] Article in Press IJIMAI journal

CS González-González, NG del Río… - Energy - researchgate.net
There is a lack of motivation in children and adolescents to do physical exercise and at the
same time a worldwide obesity epidemic. Gamification and active videogames can be used …

Recommender Systems for Personalized Gamification

G Fortes Tondello, R Orji, L Nacke - 2017 - uwspace.uwaterloo.ca
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …