Teaching and learning physics using 3D virtual learning environment: A case study of combined virtual reality and virtual laboratory in secondary school

D Bogusevschi, C Muntean… - Journal of Computers in …, 2020 - learntechlib.org
A common problem in many schools is the lack of equipment and materials in their science
laboratories due to both limited budget available to the school and high maintenance cost of …

Investigating flipped classroom and problem-based learning in a programming module for computing conversion course

AE Chis, AN Moldovan, L Murphy, P Pathak… - Journal of Educational …, 2018 - JSTOR
This research paper investigates the effectiveness of combined Flipped Classroom (FC) and
Problem-based Learning (PBL) teaching approach in a computer programming module …

What is a visual novel?

J Camingue, E Carstensdottir, EF Melcer - Proceedings of the ACM on …, 2021 - dl.acm.org
Visual Novel (VN) is a widely recognizable genre of narrative-focused games that has grown
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …

A (visual) novel route to learning: a taxonomy of teaching strategies in visual novels

J Camingue, EF Melcer, E Carstensdottir - Proceedings of the 15th …, 2020 - dl.acm.org
Interactive narratives are widely used to frame and contextualize education in games.
However, the specifics of how their designs aid the learning process and outcomes remains …

Learner attitude, educational background, and gender influence on knowledge gain in a serious games-enhanced programming course

D Zhao, CH Muntean, AE Chis… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Contribution: This research study deploys three serious games with various topics in an
entry-level C Programming module and investigates students' learning outcomes. The study …

Difficulties in basic concepts of mathematics in higher education: A systematic review

PSN Lima, L das Almas Silva, IM Félix… - 2019 IEEE Frontiers …, 2019 - ieeexplore.ieee.org
This full paper presents the process and the results of a systematic review about students'
difficulties in basic mathematics concepts in higher education. The main goal of this review …

Impact of Game-Based Learning on STEM Learning and Motivation: Two Case Studies in Europe.

N El Mawas, P Trúchly, P Podhradský… - … Management & E …, 2022 - ERIC
The number of science, technology, engineering, and mathematics (STEM)-related jobs is
increasing all around the world and especially in Europe. However, teachers face many …

The effect of educational game on children learning experience in a Slovakian school

N El Mawas, P Truchly, P Podhradský… - CSEDU-7th International …, 2019 - hal.science
Preparing our children for the rapid economic, scientific and technological developments
ahead is a top research aspect for many research communities and state institutions. In this …

Investigating the learning impact of game-based learning when teaching science to children with special learning needs

N El Mawas, M Bratu, D Caraman… - Society for Information …, 2019 - learntechlib.org
In an attempt to find solutions to the current challenges faced by children with special needs,
new teaching and learning methodologies that make us of various technologies such as 3D …

[PDF][PDF] Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools.

I Ghergulescu, AN Moldovan, CH Muntean… - CSEDU …, 2019 - pdfs.semanticscholar.org
Virtual labs are increasingly used both as an alternative to physical labs or as a
complementary technology enhanced (TEL) solution for STEM education. Virtual labs …