A survey of real-time soft shadows algorithms
JM Hasenfratz, M Lapierre, N Holzschuch… - Computer Graphics …, 2003 - inria.hal.science
Recent advances in GPU technology have produced a shift in focus for real-time rendering
applications, whereby improvements in image quality are sought in addition to raw polygon …
applications, whereby improvements in image quality are sought in addition to raw polygon …
Vector graphics anti-aliasing
M Tuomi - US Patent 8,269,788, 2012 - Google Patents
A processor unit that can be used in a handheld device and configured for anti-aliasing of a
vector graphics image, and including a counter value calculator configured to calculate, for …
vector graphics image, and including a counter value calculator configured to calculate, for …
[HTML][HTML] Événements visuels de convexes et limites d'ombres
J Demouth - 2008 - hal.science
Pour le calcul d'ombres en informatique graphique, il est courant de s' intéresser à la vue
qu'un observateur a d'une scène géométrique. En particulier, il est important de caractériser …
qu'un observateur a d'une scène géométrique. En particulier, il est important de caractériser …
[图书][B] Accurate soft shadows in real-time applications
M Schwärzler - 2009 - researchgate.net
In this thesis, the generation and use of soft shadows in real-time rendering is discussed.
While hard shadow algorithms are already widely used in games and applications, the fast …
While hard shadow algorithms are already widely used in games and applications, the fast …
Prefiltered Cross-Section Occluders
T Condon, B Walter, K Bala… - 2010 18th Pacific …, 2010 - ieeexplore.ieee.org
We introduce an impostor-based visibility technique to provide approximate, average
visibility for point-to-cluster and cluster-to-cluster visibility queries. Processing each object in …
visibility for point-to-cluster and cluster-to-cluster visibility queries. Processing each object in …
Efficient shadow anti-aliasing techniques using silhouette revectorization
MCF Macedo - 2021 - repositorio.ufba.br
Real-time rendering of high-quality shadows is a challenging problem in computer graphics.
Shadow mapping is widely adopted for real-time shadow rendering, but introduces aliasing …
Shadow mapping is widely adopted for real-time shadow rendering, but introduces aliasing …
An efficient method for dynamic shadow texture generation
KS Oh, BS Shin - IEICE transactions on information and systems, 2005 - search.ieice.org
We propose a novel shadow texture generation method with linear processing time using a
shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup …
shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup …
[图书][B] A hybrid real-time visible surface solution for rays with a common origin and arbitrary directions
GS Johnson - 2008 - search.proquest.com
A fundamental operation in computer graphics is to determine for a given point and direction
in a scene, which geometric surface is nearest this point from this direction and thus visible …
in a scene, which geometric surface is nearest this point from this direction and thus visible …
View-dependent Object Simplification and its Application in the case of Billboard Clouds
E Eisemann - 2004 - inria.hal.science
In this Master thesis we will present a new approach to simplify a model representation
based on a supplementary knowledge of a region in which the observer is allowed to move …
based on a supplementary knowledge of a region in which the observer is allowed to move …
[PDF][PDF] Hardware generated shadows
M Szabó - CESCG) Central European Seminar on Computer …, 2004 - Citeseer
Recent advances of graphical hardware enable programmers to create more sophisticated
looking realtime anim ations. These animations require some everyday, but not easily …
looking realtime anim ations. These animations require some everyday, but not easily …