[HTML][HTML] Opportunities and challenges of virtual reality in healthcare–a domain experts inquiry
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare
sector have continued to grow. However, so far, most VR applications are only relevant in …
sector have continued to grow. However, so far, most VR applications are only relevant in …
Cybersickness prediction from integrated hmd's sensors: A multimodal deep fusion approach using eye-tracking and head-tracking data
Cybersickness prediction is one of the significant research challenges for real-time
cybersickness reduction. Researchers have proposed different approaches for predicting …
cybersickness reduction. Researchers have proposed different approaches for predicting …
Towards forecasting the onset of cybersickness by fusing physiological, head-tracking and eye-tracking with multimodal deep fusion network
A plethora of studies has been conducted to detect and reduce cybersickness in real-time.
However, prior attempts to detect and minimize cybersickness after its onset may be …
However, prior attempts to detect and minimize cybersickness after its onset may be …
Evaluating cybersickness of walking on an omnidirectional treadmill in virtual reality
J Lohman, L Turchet - IEEE Transactions on Human-Machine …, 2022 - ieeexplore.ieee.org
Cybersickness is a type of motion sickness that may occur during a virtual reality (VR)
experience. Many studies have proposed solutions to mitigate cybersickness, while …
experience. Many studies have proposed solutions to mitigate cybersickness, while …
[HTML][HTML] Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
Research has shown that sensor data generated by a user during a VR experience is
closely related to the user's behavior or state, meaning that the VR user can be quantitatively …
closely related to the user's behavior or state, meaning that the VR user can be quantitatively …
Using trajectory compression rate to predict changes in cybersickness in virtual reality games
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise,
non-intrusive, and non-disruptive way remains challenging. Several factors can cause …
non-intrusive, and non-disruptive way remains challenging. Several factors can cause …
Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018–2022)
AC da Silveira, M Lima de Souza… - … Journal of Human …, 2024 - Taylor & Francis
The evaluation of human responses in multimedia experiences using physiological data has
a well-established presence in the academic literature. However, this field is currently …
a well-established presence in the academic literature. However, this field is currently …
Truvr: Trustworthy cybersickness detection using explainable machine learning
Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other
discomforts when using virtual reality (VR) systems. The previously reported machine …
discomforts when using virtual reality (VR) systems. The previously reported machine …
MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality
Cybersickness is one of the greatest barriers to the adoption of virtual reality. A growing
body of research has focused on identifying the characteristics of cybersickness and finding …
body of research has focused on identifying the characteristics of cybersickness and finding …
LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI
Cybersickness is a common ailment associated with virtual reality (VR) user experiences.
Several automated methods exist based on machine learning (ML) and deep learning (DL) …
Several automated methods exist based on machine learning (ML) and deep learning (DL) …