Dynamic difficulty adjustment approaches in video games: a systematic literature review

F Mortazavi, H Moradi, AH Vahabie - Multimedia Tools and Applications, 2024 - Springer
Providing an appropriate difficulty level in a game is critical for keeping players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …

Rethinking dynamic difficulty adjustment for video game design

Z Guo, R Thawonmas, X Ren - Entertainment Computing, 2024 - Elsevier
Abstract Dynamic Difficulty Adjustment (DDA) has garnered significant interest in game
research fields for many years. Despite high expectations, the effectiveness of DDA in …

A machine learning-based initial difficulty level adjustment method for balance exercise on a trunk rehabilitation robot

H Lee, Y Choi, A Eizad, WK Song… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Trunk rehabilitation exercises such as those for remediating core stability can help improve
the seated balance of patients with weakness or loss of proprioception caused by diseases …

A methodology for using players' chat content for dynamic difficulty adjustment in metaverse multiplayer games

MM Rezapour, A Fatemi, MA Nematbakhsh - Applied Soft Computing, 2024 - Elsevier
Personalization of game difficulty is a critical task in leveraging artificial intelligence (AI)
technologies to enhance player engagement in virtual worlds like metaverse. One of the key …

Improvement of move naturalness for playing good-quality games with middle-level players

CH Hsueh, K Ikeda - Applied Intelligence, 2024 - Springer
In the game field, computer programs have surpassed top human players in many games. A
well-known example is AlphaZero. These strong programs provide human players with …

An experimental protocol to access immersiveness in video games

M Malaspina, JA Barbato, M Cremaschi… - arXiv preprint arXiv …, 2023 - arxiv.org
In the video game industry, great importance is given to the experience that the user has
while playing a game. In particular, this experience benefits from the players' perceived …

HORSE-CFR: Hierarchical opponent reasoning for safe exploitation counterfactual regret minimization

S Wang, J Wang, B Song - Expert Systems with Applications, 2025 - Elsevier
Opponent modeling-based game decision-making algorithms relax the assumption of
rationality, having the potential to achieve higher payoffs than Nash equilibrium strategies …

[HTML][HTML] Enhancing Player Experience in a First-Person Shooter with Dynamic Audio Cue Adjustment Based on Gaussian Progress Regression

X Li, Y Xia, MC Gursesli, X You, S Chen… - Applied Sciences, 2024 - mdpi.com
This paper analyzes the experience of first-person shooter (FPS) players when game
difficulty is adjusted by personalizing their audio cue settings, considering the balance …

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism

C Nimpattanavong, T Van Nguyen… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
This paper proposes a delay mechanism to mitigate the impact of latency differences in the
gRPC framework—a high-performance, open-source universal remote procedure call (RPC) …

MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video Games

N Maury-Castañeda, S Villarruel-Vasquez… - … Conference on Computer …, 2023 - Springer
In this paper, we present a Q-learning-based multi-agent system designed for Dynamic
Difficulty Adjustment (DDA) in a 3D fighting game. Our primary goal is to enhance the …