Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …
[HTML][HTML] Gamificación en educación: una panorámica sobre el estado de la cuestión
AM Ortiz-Colón, J Jordán, M Agredal - Educação e pesquisa, 2018 - SciELO Brasil
La sociedad del conocimiento y la tecnología han traído consigo un nuevo mapa en el que
los jóvenes sienten inquietudes que la educación no siempre ha sabido satisfacer. Estos …
los jóvenes sienten inquietudes que la educación no siempre ha sabido satisfacer. Estos …
[HTML][HTML] Enhancing user engagement: The role of gamification in mobile apps
Organizations are increasingly making use of gamification to enhance users' engagement
with their mobile apps. However, more research into the mechanisms that facilitate user …
with their mobile apps. However, more research into the mechanisms that facilitate user …
[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …
gamification can potentially increase the engagement, awareness and loyalty of consumers …
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …
systems to engage and motivate users, as well as to spark further behaviors. A core …
Can gamification help to improve education? Findings from a longitudinal study
LM Putz, F Hofbauer, H Treiblmaier - Computers in Human Behavior, 2020 - Elsevier
A goal of any educational measure is to improve students' capability to retain teaching
content. In this paper, we investigate the potential of gamification to foster knowledge …
content. In this paper, we investigate the potential of gamification to foster knowledge …
Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …
industry, improving the VR experience of tourists remains a challenge. Based on two …
[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
“Achievement unlocked!”-The impact of digital achievements as a gamification element on motivation and performance
C Groening, C Binnewies - Computers in Human Behavior, 2019 - Elsevier
Gamification experiences further growth in our society with broad practical implications of
game design elements in applications, activities, and services. In our study, we focus on one …
game design elements in applications, activities, and services. In our study, we focus on one …
Gamification: A cognitive-emotional view
JK Mullins, R Sabherwal - Journal of Business Research, 2020 - Elsevier
Successful gamified systems engage players by eliciting their positive and negative
emotions. However, prior literature provides little guidance on how to create emotional …
emotions. However, prior literature provides little guidance on how to create emotional …