Fusing blockchain and AI with metaverse: A survey

Q Yang, Y Zhao, H Huang, Z Xiong… - IEEE Open Journal …, 2022 - ieeexplore.ieee.org
Metaverse as the latest buzzword has attracted great attention from both industry and
academia. Metaverse seamlessly integrates the real world with the virtual world and allows …

Why Are We Like This?: The AI architecture of a co-creative storytelling game

M Kreminski, M Dickinson, M Mateas… - Proceedings of the 15th …, 2020 - dl.acm.org
We present Why Are We Like This?(WAWLT), a mixed-initiative, co-creative storytelling
game in which two players develop a story transcript by selecting and editing actions to …

Modeling, replicating, and predicting human behavior: a survey

A Fuchs, A Passarella, M Conti - ACM Transactions on Autonomous and …, 2023 - dl.acm.org
Given the popular presupposition of human reasoning as the standard for learning and
decision making, there have been significant efforts and a growing trend in research to …

Loose Ends: a mixed-initiative creative interface for playful storytelling

M Kreminski, M Dickinson, N Wardrip-Fruin… - Proceedings of the …, 2022 - ojs.aaai.org
Abstract We present Loose Ends, a mixed-initiative co-creative storytelling play experience
in which a human player and an AI system work together to compose a story. Loose Ends …

A (visual) novel route to learning: a taxonomy of teaching strategies in visual novels

J Camingue, EF Melcer, E Carstensdottir - Proceedings of the 15th …, 2020 - dl.acm.org
Interactive narratives are widely used to frame and contextualize education in games.
However, the specifics of how their designs aid the learning process and outcomes remains …

Felt: a simple story sifter

M Kreminski, M Dickinson, N Wardrip-Fruin - Interactive Storytelling: 12th …, 2019 - Springer
Story sifting, also known as story recognition, has been identified as one of the major design
challenges currently facing interactive emergent narrative. However, despite continued …

Unmet creativity support needs in computationally supported creative writing

M Kreminski, C Martens - Proceedings of the First Workshop on …, 2022 - aclanthology.org
Large language models (LLMs) enabled by the datasets and computing power of the last
decade have recently gained popularity for their capacity to generate plausible natural …

Exploring how emotional challenge and affective design in games relates to player reflection

M Cuerdo, D Baskaran, E Melcer - … on the foundations of digital games, 2024 - dl.acm.org
Emotional challenge contrasts with the common perspective of challenge in games. The
latter focuses on performance, while the former focuses on presenting players with heavy …

[PDF][PDF] Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis.

M Kreminski, I Karth, M Mateas, N Wardrip-Fruin - IUI Workshops, 2022 - hai-gen.github.io
We introduce expressive range coverage analysis (ERaCA): a technique for evaluating
mixed-initiative creative interfaces (MICIs) in which creative responsibility is shared between …

A coauthorship-centric history of interactive emergent narrative

M Kreminski, M Mateas - … on Interactive Digital Storytelling, ICIDS 2021 …, 2021 - Springer
We trace the history of emergent narrative as both a term and a concept, with a particular
focus on interactive emergent narrative (IEN): the use of emergent narrative as an approach …