IoT-enabled adaptive context-aware and playful cyber-physical system for everyday energy savings
CH Lu - IEEE Transactions on Human-Machine Systems, 2018 - ieeexplore.ieee.org
Home energy savings via eco-feedback is often considered a serious, tedious, or even
distracting task due to the need for frequent human intervention. In addition, most existing …
distracting task due to the need for frequent human intervention. In addition, most existing …
InstructableCrowd: Creating IF-THEN Rules for Smartphones via Conversations with the Crowd
Natural language interfaces have become a common part of modern digital life. Chatbots
utilize text-based conversations to communicate with users; personal assistants on …
utilize text-based conversations to communicate with users; personal assistants on …
Data-driven smart home system for elderly people based on web technologies
The proportion of elderly people over 65 years old has rapidly increased, and social costs
related to aging population problems have grown globally. The governments want to reduce …
related to aging population problems have grown globally. The governments want to reduce …
A metaprotocol-based Internet of Things architecture
L Milić, L Jelenković, I Magdalenić - Automatika: časopis za automatiku …, 2022 - hrcak.srce.hr
Sažetak In this paper we propose a metaprotocol-based architecture for the Internet of
Things. The metaprotocol defines the message content, but it uses existing communication …
Things. The metaprotocol defines the message content, but it uses existing communication …
IoT Inventor: A web-enabled composer for building IoT-enabled reconfigurable agentized services
CH Lu, T Hwang, IS Hwang - 2016 IEEE International …, 2016 - ieeexplore.ieee.org
App Inventor has long been a friendly user interface to compose app on Android based
phones. However, in an IoT (Internet of Things) enabled environment, composing a service …
phones. However, in an IoT (Internet of Things) enabled environment, composing a service …
DynaGame: A rule editor for gamified education
A Nogueira, AH Nabizadeh… - … Conference on Graphics …, 2021 - ieeexplore.ieee.org
Gamification is the usage of game elements in non-game contexts, such as education,
where it can increase student's engagement and motivation. Multimedia Content Production …
where it can increase student's engagement and motivation. Multimedia Content Production …
Arhitektura sustava Interneta stvari temeljena na metaprotokolu za prijenos podataka
L Milić - 2022 - dr.nsk.hr
Predlaže se arhitektura za IoT temeljena na metaprotokolu za komunikaciju među
čvorovima i sustavu pravila za konfiguraciju čvorova. U njoj se ne rabi tradicionalna podjela …
čvorovima i sustavu pravila za konfiguraciju čvorova. U njoj se ne rabi tradicionalna podjela …
FoT-Rules: A Semantic Rule-based Approach for Smart Spaces Through Fog of Things
Through the Internet of Things (IoT), Smart Spaces will enable environments to adapt
according to users' needs by using smart and connected objects. However, to turn the IoT …
according to users' needs by using smart and connected objects. However, to turn the IoT …