PumpVR: rendering the weight of objects and avatars through liquid mass transfer in virtual reality
Perceiving objects' and avatars' weight in Virtual Reality (VR) is important to understand
their properties and naturally interact with them. However, commercial VR controllers cannot …
their properties and naturally interact with them. However, commercial VR controllers cannot …
MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality
Simulating accurate weight forces in Virtual Reality (VR) is an unsolved challenge.
Therefore, providing real weight sensations by transferring liquid mass has emerged as a …
Therefore, providing real weight sensations by transferring liquid mass has emerged as a …
[HTML][HTML] A Review of Recent Literature on Audio-Based Pseudo-Haptics
S Abdo, B Kapralos, KC Collins, A Dubrowski - Applied Sciences, 2024 - mdpi.com
Immersive virtual learning environments (iVLEs), particularly serious games and virtual
simulations, typically ignore psychomotor skills development, partly due to the difficulty and …
simulations, typically ignore psychomotor skills development, partly due to the difficulty and …
Weight perception analysis using pseudo-haptic feedback based on physical work evaluation
Introduction: Since kinesthetic cues are not present in virtual environments, users have
difficulty feeling the heaviness of virtual objects. To address this issue, pseudo-haptic …
difficulty feeling the heaviness of virtual objects. To address this issue, pseudo-haptic …
Tactile Weight Rendering: A Review for Researchers and Developers
R Martín-Rodríguez, AL Ratschat… - arXiv preprint arXiv …, 2024 - arxiv.org
Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual
environments. While kinesthetic devices have traditionally been used for this aim by …
environments. While kinesthetic devices have traditionally been used for this aim by …
Enhancing hand-object interactions in virtual reality for precision manual tasks
The realism and immersion of Virtual Reality (VR) experiences depend on the quality of
interactions between the virtual hand and virtual objects. The current drawbacks, such as …
interactions between the virtual hand and virtual objects. The current drawbacks, such as …
Age-related differences in upper limb motor performance and intrinsic motivation during a virtual reality task
Y Dong, X Liu, M Tang, H Huo, D Chen, X Du, J Wang… - BMC geriatrics, 2023 - Springer
Background In recent years, virtual reality (VR) has evolved from an alternative to a
necessity in older adults for health, medical care, and social interaction. Upper limb (UL) …
necessity in older adults for health, medical care, and social interaction. Upper limb (UL) …
Augmenting Perceived Length of Handheld Controllers: Effects of Object Handle Properties
In the realm of virtual reality (VR), shape-changing controllers have emerged as a means to
enhance visuo-haptic congruence during user interactions. The major emphasis has been …
enhance visuo-haptic congruence during user interactions. The major emphasis has been …
Absence of inertial load on hand decreases task performance in virtual reality interaction
M Tang, X Liu, Y Dong, Z Tang, H Huo… - … Journal of Human …, 2024 - Taylor & Francis
The inertia of manipulated objects contributes to natural human performance, but its effects
on virtual reality (VR) interactions have rarely been investigated. Here, we designed a virtual …
on virtual reality (VR) interactions have rarely been investigated. Here, we designed a virtual …
Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback
C Stellmacher, FI Pujianto, T Kojic… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) objects react dynamically to users' touch interactions in real-time.
However, experiencing changes in weight through the haptic sense remains challenging …
However, experiencing changes in weight through the haptic sense remains challenging …