PumpVR: rendering the weight of objects and avatars through liquid mass transfer in virtual reality

A Kalus, M Kocur, J Klein, M Mayer… - Proceedings of the 2023 …, 2023 - dl.acm.org
Perceiving objects' and avatars' weight in Virtual Reality (VR) is important to understand
their properties and naturally interact with them. However, commercial VR controllers cannot …

MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality

A Kalus, J Klein, TJ Ho, LA Seegets… - Proceedings of the CHI …, 2024 - dl.acm.org
Simulating accurate weight forces in Virtual Reality (VR) is an unsolved challenge.
Therefore, providing real weight sensations by transferring liquid mass has emerged as a …

[HTML][HTML] A Review of Recent Literature on Audio-Based Pseudo-Haptics

S Abdo, B Kapralos, KC Collins, A Dubrowski - Applied Sciences, 2024 - mdpi.com
Immersive virtual learning environments (iVLEs), particularly serious games and virtual
simulations, typically ignore psychomotor skills development, partly due to the difficulty and …

Weight perception analysis using pseudo-haptic feedback based on physical work evaluation

MS Moosavi, P Raimbaud, C Guillet… - Frontiers in Virtual …, 2023 - frontiersin.org
Introduction: Since kinesthetic cues are not present in virtual environments, users have
difficulty feeling the heaviness of virtual objects. To address this issue, pseudo-haptic …

Tactile Weight Rendering: A Review for Researchers and Developers

R Martín-Rodríguez, AL Ratschat… - arXiv preprint arXiv …, 2024 - arxiv.org
Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual
environments. While kinesthetic devices have traditionally been used for this aim by …

Enhancing hand-object interactions in virtual reality for precision manual tasks

M Mangalam, S Oruganti, G Buckingham, CW Borst - Virtual Reality, 2024 - Springer
The realism and immersion of Virtual Reality (VR) experiences depend on the quality of
interactions between the virtual hand and virtual objects. The current drawbacks, such as …

Age-related differences in upper limb motor performance and intrinsic motivation during a virtual reality task

Y Dong, X Liu, M Tang, H Huo, D Chen, X Du, J Wang… - BMC geriatrics, 2023 - Springer
Background In recent years, virtual reality (VR) has evolved from an alternative to a
necessity in older adults for health, medical care, and social interaction. Upper limb (UL) …

Augmenting Perceived Length of Handheld Controllers: Effects of Object Handle Properties

C Park, S Choi - Proceedings of the CHI Conference on Human Factors …, 2024 - dl.acm.org
In the realm of virtual reality (VR), shape-changing controllers have emerged as a means to
enhance visuo-haptic congruence during user interactions. The major emphasis has been …

Absence of inertial load on hand decreases task performance in virtual reality interaction

M Tang, X Liu, Y Dong, Z Tang, H Huo… - … Journal of Human …, 2024 - Taylor & Francis
The inertia of manipulated objects contributes to natural human performance, but its effects
on virtual reality (VR) interactions have rarely been investigated. Here, we designed a virtual …

Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback

C Stellmacher, FI Pujianto, T Kojic… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) objects react dynamically to users' touch interactions in real-time.
However, experiencing changes in weight through the haptic sense remains challenging …