[HTML][HTML] The Virtual River Game: Gaming using models to collaboratively explore river management complexity

RJ Den Haan, MC van der Voort, F Baart… - … modelling & software, 2020 - Elsevier
Serious games are increasingly used as tools to facilitate stakeholder participation and
stimulate social learning in environmental management. We present the Virtual River Game …

Debriefing research games: context, substance and method

J van den Hoogen, J Lo, S Meijer - Simulation & Gaming, 2016 - journals.sagepub.com
Background. Debriefing is an intrinsic part of games for learning and proper debriefing can
also be beneficial to research games. However, the literature on how to debrief research …

[PDF][PDF] Efficiently inefficient: Service design games as innovation tools

O Hannula, JT Harviainen - Service Design Geographies …, 2016 - researchgate.net
This paper analyses the effectiveness of service design games (SDGs) based on their ability
to trigger participant reflection. The paper draws upon game studies to present how SDGs …

StreetWise: A valid ecology for a serious game in a secure forensic mental health setting

P Hodge, J Davis, N Maiden, B Mann, A Nidsjo… - Procedia Computer …, 2015 - Elsevier
To ascertain their readiness to be discharged from care, secure forensic mental health
service users are often given restricted access to their local communities. However, this can …

[HTML][HTML] The validity of simplifying gaming simulations

MA van Haaften, I Lefter, O van Kooten… - Computers in Human …, 2024 - Elsevier
Simplifications of the real world affect the validity and reliability of gaming simulations. This
challenges the application of gaming simulations as an instrument for experiential learning …

Debriefing in gaming simulation for research: Opening the black box of the non-trivial machine to assess validity and reliability

J van den Hoogen, J Lo, S Meijer - Proceedings of the Winter …, 2014 - ieeexplore.ieee.org
Gaming simulation allows for experiments with sociotechnical systems and has as such
been employed in the railway sector to study the effects of innovations on robustness and …

[PDF][PDF] The Gaming of Systemic Innovations: innovating in the railway sector using gaming simulation

J van den Hoogen - Delft University of Technology, 2019 - pure.tudelft.nl
After years of burdening engineering works around the Netherlands' most crucial node of its
domestic railway network, the new Utrecht Central Station was finally commissioned in late …