Effects of digital game-based STEM education on students' learning achievement: a meta-analysis
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
The use of gamification in education: a bibliometric and text mining analysis
J Martí‐Parreño, E Méndez‐Ibáñez… - Journal of computer …, 2016 - Wiley Online Library
The use of games in education represents a promising tool to motivate and engage students
in their learning process. Most of previous research on the topic has focused to develop …
in their learning process. Most of previous research on the topic has focused to develop …
Effects of game‐based learning on students' mathematics achievement: A meta‐analysis
This meta‐analysis investigated the effects of learning video games on mathematics
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …
Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …
process, aiming to increase learning activities. The purpose of this study is to capture …
Using augmented reality flashcards to learn vocabulary in early childhood education
RW Chen, KK Chan - Journal of Educational Computing …, 2019 - journals.sagepub.com
Augmented Reality (AR) flashcards have emerged as an important educational resource for
language learning. However, there is limited research on its application in early childhood …
language learning. However, there is limited research on its application in early childhood …
The effect of game-based learning on student achievement: A meta-analysis study
B Karakoç, K Eryılmaz, E Turan Özpolat… - … , Knowledge and Learning, 2022 - Springer
The purpose of this study was to combine the results of the experimental studies conducted
between the years of 2000–2018 examining the effect of game-based learning method on …
between the years of 2000–2018 examining the effect of game-based learning method on …
The effects of metacognition on online learning interest and continuance to learn with MOOCs
Y Tsai, C Lin, J Hong, K Tai - Computers & Education, 2018 - Elsevier
Developments in technology have made online teacher training applicable to MOOCs, but
the validation of MOOCs presents some challenges, including the high dropout rate and low …
the validation of MOOCs presents some challenges, including the high dropout rate and low …
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
This paper consolidates evidence and material from a range of specialist and disciplinary
fields to provide an evidence‐based review and synthesis on the design and use of serious …
fields to provide an evidence‐based review and synthesis on the design and use of serious …
Active and emerging methodologies for ubiquitous education: Potentials of flipped learning and gamification
ME Parra-González, J Lopez Belmonte… - Sustainability, 2020 - mdpi.com
Introduction: Nowadays, education is immersed in a process of constant renewal due to the
inference of two fundamental facts: The emergence of new technologies and the …
inference of two fundamental facts: The emergence of new technologies and the …